Johnbobb's Interactive Crossover RPG Adventure - Part 7: The Finale

'''Hello! We had fun, didn't we?

http://i.imgur.com/Aw1LZqo.png

...

Well...

It could've been better.

Our game dragged on quite a bit didn't it?

...

Some of you I'm quite proud of for making it this far.

Others...

http://i.imgur.com/6a5NRfc.png

Disappoint me.

Yaaaaaaaawn...

Booo-ooooo-oooring.

That wasn't exciting at all.

It's like... so boring to all forms of life.

It's our fault for believing in you.

...

So, shall we raise the stakes?

http://i.imgur.com/D7Y7sTN.png

Now, let's have a little f--

WHA-

http://i.imgur.com/qtnd9dt.png

Oh, look at this.

More players.

More fun.'''

''Ezio has joined the fight!

30 HP

30 STR

Heihachi has joined the fight!

35 HP

20 STR

Chell has joined the fight!

20 HP

10 STR

Shovel Knight has joined the fight!

40 HP

15 STR

Snorlax (aka Brick 2) has joined the fight!

100 HP

20 STR

Donkey Kong (aka Usagi) has joined the fight!

80 HP

10 STR''

'''Big Daddy has NOT joined the fight.

Claptrap watches from atop the pile of bodies.

The new party members may be controlled by whoever wants to control them, to be decided by the players (although Brick and Mercury get first pick on Brick 2 and Usagi, respectively).

All unspent HP has automatically been transferred into armor.

I will be controlling King of All Cosmos. I will be controlling his attacks rather than the RNG, and I will be playing to win, as will all of you.

I will provide everyone 48 hours to make their first moves. After that, I will attack once every 24 hours, so make sure to get your actions in each turn.'''

FINAL BOSS

KING OF ALL COSMOS

1000 HP

Each turn, King of All Cosmos may Choose to attack all 16 opponents for 5 DMG each OR Choose to attack 7 opponents for 10 DMG each OR Choose to attack 4 opponents for 15 DMG each

Each turn, King of All Cosmos may set one target on fire. They will take 1 extra DMG each turn. He may not use this on the same opponent more than once.

Each turn, King of All Cosmos may choose to stun lock one opponent. They cannot attack the following turn. He may not use this on the same opponent more than once.

Whenever King of All Cosmos loses 100 HP, he will drop one captive, chosen at random. Their associated player must spend the following turn saving them, and cannot attack or be attacked for that turn. If more than one captive is dropped at once, only one of the associated players will need to save however many are dropped.