The 100 Greatest SNES Moments

Board 8 user RySenkari compiled a list of what he thinks are the 100 greatest moments in Super Nintendo history. The list was posted in April 2014.

The List
The list contains SPOILERS for a variety of popular Super Nintendo games, if there are any you still wish to play and don't want spoiled, read at your own risk!

#100: Rainbow Road

from Super Mario Kart

https://www.youtube.com/watch?v=W4lZQ8nw67w

Ah, the Rainbow Road, the final level of the original Super Mario Kart (and indeed, all subsequent Mario Karts). What would become a series staple was at the time just a really difficult course, a course with no guardrails where one could fall off at any time. The atmosphere was perfect, with the colorful track accentuated by the starry sky. And that music, which gave off a sense of accomplishment, wonder, and finality, the perfect tune for the game's final (and toughest course). The original Super Mario Kart couldn't have ended any better than with this stage, and it's no surprise that no Mario Kart game since has ended without it.

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#99: Pissed-Off Chickens

from The Legend Of Zelda: A Link To The Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=68NONtnPEAE

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Legend Of Zelda: A Link To The Past was a huge game that gave you tons of stuff to do. One of the things you could do was bully helpless chickens with your sword...but watch out! If you hit a chicken one too many times, the whole flock would swarm you with loud clucking and furious pecking! The chickens deplete your life really quickly, surprisingly so, and you could soon find yourself dead if you didn't run away fast enough. Yes, karma was a ***** in Link To the Past, and you can't say that you really didn't deserve it for your wanton bout of animal cruelty. It was one of the first instances in games of random player cruelty coming back to bite the player in a big way.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#98: Ending

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Soul Blazer

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=euZaNnFRZH0

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=CNQ9y4pccOw<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (SPOILERS in both videos)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Soul Blazer, a fantastic action-RPG by Enix, was a game where the hero, a divine warrior sent down from heaven, is given a mission to restore the Earth and free its people from the grip of the brutal demon Deathtoll. In the ending, the hero accomplishes his mission, but is called back to heaven, where he must leave behind all the new friends he made. In a poignant ending, the hero is allowed to return, but his memories are stripped from him...however, with his friend/love interest Lisa by his side, it is implied that he will begin to make new ones on Earth. The ending's beautiful imagery, of Lisa looking out at the sky with a lovely musical theme playing in the background, made this ending really heartwarming and poignant and was a great way to wrap up one of the system's best action-RPGs.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#97: The Riddler's Maze

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Adventures of Batman and Robin

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=l_3YJDe_z5Y

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Adventures of Batman and Robin is known as one of the best pre-fifth generation licensed games. It's a fairly accurate adaptation of the legendary Batman: The Animated Series, offering graphics as close as the SNES can get to the style of the animated series. This stage adapts one of the most memorable moments of that series, the Riddler's Minotaur Maze, with Batman exploring a confusing, riddle-filled labyrinth to reach the Riddler. At the end of the maze, after Batman has dashed across a giant chessboard, the Riddler confronts him in the form of a giant face and pair of hands (why do video games love this trope so much?) in a thrilling boss battle. This level replicated the feel of the animated series and let players step into Batman's shoes long before Arkham Asylum ever did.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#96: Becoming Human

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">E.V.O.: The Search For Eden

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=iCADHS188iU

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">E.V.O.: The Search For Eden is an action-RPG by Enix in which you play as a creature that can gradually evolve into a number of different creatures. You start out as a fish but as time goes on you can become a reptile, a mammal or, yes, a human, wielding an axe and walking on two legs. It requires a number of fairly complicated steps but once you do it it's quite incredible, and the human is one of the most powerful creatures in the game, so it's both practical and awesome. Just the fact that you start out as such a tiny, pathetic creature and become a walking human makes this one of the most remarkable transformations in video game history. Talk about leveling up!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#95: Dodging Bald Bull's Charge

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Punch-Out!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=nk3aQYCcplg&t=44s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Bald Bull returns from the first Punch-Out! game as the champion of the Minor Circuit in Super Punch-Out and the game's first truly tough opponent. His signature move, of course, is the brutal Bull Charge, which takes off a massive amount of health if it connects. However, he telegraphs the move quite a bit and though it's easily dodged, doing so still makes you feel quite good, and gives you an opportunity to land a crippling body blow. Of all the great moments in Super Punch-Out, dodging that Bull Charge is probably the first moment where you really feel like a champion boxer.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#94: Bill Clinton Takes The Court

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">NBA Jam

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=11WnMvEzaPE

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Bill Clinton pretty much ruled the 1990s. He was the first "cool" president and for a lot of us who grew up with our Super Nintendos, he's the first president we remember living under. So it was only natural for the two great cultural zeitgeists of the 90s, the Super Nintendo and Bill Clinton, to collide in a big way. With the input of a code, you could have Bill Clinton on your team in NBA Jam! Seeing the 42nd president going up for monster jams and shoving people around on the court was a hilarious treat, and in the early days before the internet and GameFAQs, the Bill Clinton code gave us all something to talk about on the playground.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#93: Celes At The Precipice

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=8XzQJONJcB0<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (SPOILERS in video!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI was one of the SNES' greatest games, and its storyline was full of emotional moments. Among the most emotional was this, which took place at the start of the game's second half. After the world was ruined by Kefka, Celes and Cid ended up alone on an island in the middle of the ocean. If you fail to feed Cid enough good fish to keep him alive, he will die and Celes will be by herself. It is at the moment of Cid's death that Celes reaches her breaking point of despair, and she runs to the nearby cliffs, reading a note that confirms that nearly every other person on the island had succumbed to their despair, committing suicide by throwing themselves from the cliff. Believing herself to be the only person left alive, with all of her friends dead, Celes attempts suicide herself, falling from the cliff with tears streaking from her eyes (depicted as points of light in the game's graphics, an excellent visual touch). The music rises to a crescendo as Celes flings herself from the cliff and it is a truly heart-rending moment, especially during the days of heavy North American censorship of games. Seeing Celes actually attempt to kill herself had more emotional pathos than nearly any other moment we'd seen from a video game up to that point, and was indeed the game's lowest point of despair, as Celes would find her ray of hope immediately upon awakening from her suicide attempt. It's a moment that continues to rank among the saddest video game scenes.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#92: Bowser Attack!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">SimCity

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=NsnLRXDdVac

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The SNES version of SimCity is remembered as one of the best adaptations of the PC classic, and Nintendo added their own touches to this version. Among them was the ability to have the King of the Koopas himself lay waste to your city. It could happen at random, of course, but most Bowser attacks were triggered by bored mayors through the use of the Disaster button. Seeing Bowser go on a rampage, stomping buildings and starting fires wherever he went, was always great fun even if it meant a huge clean-up afterwards. Sure, alien attacks in the Vegas mission and in future versions of the game are impressive in their own right, but Bowser left a footprint we'll never forget.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#91: The End of the Milky Way

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Kirby Super Star

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=VJON86-whM4<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">One of the most beloved of the Kirby games, Kirby Super Star was a selection of bite-sized Kirby adventures assembled toward the end of the SNES' lifespan. However, the game was ultimately another grand Kirby adventure divided amongst the five main "games": Spring Breeze, Dyna Blade, The Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes. Making your way to the end of Milky Way Wishes allowed you to face Marx, the game's final boss, who possessed an array of powerful attacks as Kirby battled him amongst the stars. The Marx fight delivered everything that a final boss should, a memorable final boss theme (a dark remix of Kirby's main theme with heroic undertones), a beautiful battleground, and an array of cool visual effects. Marx's feints and teleports made him an agile and deadly foe and he remains one of the series' most memorable final bosses. While Kirby experts can beat him blindfolded, when we were young there was a real sense of accomplishment felt at beating this guy, and the Arena awaited those who conquered this final quest!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#90: Alan and Cerl Forever

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Breath of Fire

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=RI2LwfV6NBc&t=1246s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">One of the many classic RPGs for the SNES, Breath of Fire had its share of poignant moments, perhaps none moreso than the fate of Cerl, one of Zog's top generals. Cerl had been using the Time Key to manipulate time in the nearby town of Carmen, but one of its residents, Alan, had a hidden part with her. It seems that when the townspeople rejected her as a child for being a monster, Alan befriended her, though as time went by, Cerl became distant from him and became one of Zog's generals. In the present day, Alan attempts to get Cerl to see the error of her ways, but she attacks and injures him. The incident causes Cerl to go into deep regret about what she's done, and she gives the party the Time Key, only for Goda, another of Zog's generals, to appear. Cerl uses the Time Key's power to take herself and Goda through time...only for Alan to show up at the last moment to forgive Cerl. Cerl and Alan are taken through time to an uncertain fate as a very melancholy theme, "Alan and Cerl Forever" plays, adding to the poignancy of the scene. Cerl's sacrifice is one of many tragic incidents in the game, but the added friendship story gave it an extra gravitas and it stands out among the game's many bittersweet moments.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#89: The Alien Tank

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Out Of This World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=YMMdTAUnXhU&t=1445s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Out Of This World, also known as Another World, was a strange game (in both gameplay and graphics) featuring a young man named Lester who somehow gets trapped on an alien world and must fight for survival. The player must explore this strange world completely on his own while avoiding all physical confrontation with the aliens (as Lester can't take any hits), but he gradually gains weapons as the player advances in the game. At one point toward the end of the game, you get your first taste of REAL power, entering a mysterious tank and rolling into a coliseum full of hostiles. Without any idea of how to control the tank (indeed, very realistic), you must somehow figure out how to escape the coliseum without getting blown to pieces yourself. It's a very immersive experience, almost cinematic-like, with the player having to resort to randomly banging buttons in an attempt to get out alive. If you're successful, you'll launch an escape pod and be sent to safety. The SNES adaptation, while not featuring quite the graphical fidelity of its PC counterparts, was still very effective in creating cinematic-like visuals that brought the player into the game's world, and the alien tank scene is frequently cited as the game's most memorable and immersive moment.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#88: Death Wind

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">F-Zero

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=33dli_QAdHA

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">F-Zero is one of the great classics of video game racing, with so many memorable stages and moments. One of the best moments of the game is the course Death Wind, the game's fourth course and the first major challenge in the game. It's a fast track that features an ominous theme and a new gimmick: a vicious wind that whips around the course, blowing your car every which way. You've got to keep yourself in the center of a narrow track while the death wind blows your car back and forth, and people new to the game died many a time because of being blown into the sides for massive damage. It was the first in a proud tradition of challenging, frustrating F-Zero courses.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#87: The Face of Evil

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Star Fox

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=7givDDI-jhg<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ah, Star Fox, the classic SNES space shooter. This game was visually stunning for its time, with 3-D visuals provided by the technical marvel, the Super FX chip. One of the game's best looking scenes came during the final boss battle, in which you came face-to-face with the galactic tyrant Andross. Literally, in fact, as Andross was a giant white face that liked to try and suck you in while spitting out huge white panels of space debris at you. The trippy visuals and great sound effects made this one of the SNES' most memorable final boss encounters, while providing a healthy but not overwhelming amount of challenge. You could fight Andross' face on any of the three routes through the game, though you only met his true form, an enormous devil/bull head, on the Hard route that took you through the game's toughest challenges. Whatever route you took, a graphical marvel of a final battle was your reward at the end.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#86: A Blast From The 8-Bit Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario RPG

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=YpvFatFKObY

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario RPG was one of the best looking games on the SNES, with the best looking Mario to date, a cartoony pseudo-3D Mario that looked so much different from the Mario of 11 years ago. Indeed, in Booster's Tower, you were given a chance to see just how far the plumber had come. In a room with only some steps and a curtain, just step behind the curtain and Mario transforms into his 8-bit self, complete with original Super Mario Bros. theme, for one last go as his 1985 self! You can jump up and down the steps for a while, try to leave the room and he turns into small Mario and rushes back to the curtain. It was a moment of light-hearted nostalgia in the middle of one of the game's strangest dungeons.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#85: You've Come Far, Ness...

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthbound

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=foq-MUHpfm8<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthbound is a strange but very well-loved RPG for the SNES, and this trippy moment is both weird and somewhat poignant. You've just emerged back into Saturn Valley after defeating Master Belch and one of the Mr. Saturns asks if you'd like a coffee break. If you accept his offer, you'll be shown an encouraging message that sums up the first third of Earthbound's quest and gives Ness a preview of what's to come. It's the perfect bookend to the first third of the game, the relaxing music adds to the mood of the moment as well. Very few games just take a three minute timeout to give you a random message about your adventure, but very few games are anything like Earthbound.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#84: Door Destruction

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Zombies Ate My Neighbors

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=M5Gf7gebTlY&t=225

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Zombies Ate My Neighbors was a horror-based action game in which you have to rescue your neighbors from zombies and other scary monsters. The game is praised in a lot of gamer circles for its exciting action and the freedom it gives you, allowing you to use a variety of items and weapons to make your way through the game. Case in point...in most games, a locked door would mean that you have to scramble around to find the key. In Zombies Ate My Neighbors, not so! If you've got a bazooka, just blow the door open! It seems so simple and yet in most games you can't do that, if you don't have a key no amount of firepower will get you through that door. It was just one of the many simple touches that made this game so beloved.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#83: The World Championship

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Punch-Out!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=mY_jFFRNqM0<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Punch-Out is known as one of the toughest first-party games on the SNES, with fierce fighters and difficult patterns to learn. At the end of the Special Circuit, you face the rough and tumble Nick Bruiser, a big bald brute much tougher than his brother Rick. He barely flinches at your punches, while his own blows do massive damage. Yes, he's no Mike Tyson, but as the final boss of Super Punch-Out he's no slouch and you'll have to pull out all the stops to beat him. In a game full of colorful and interesting boxers, Nick Bruiser didn't have any gimmicks, he was just an incredibly tough boxer who you'd have to give your all to beat, and once you did, you really did feel like the world champion.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#82: Gangplank Galleon

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Donkey Kong Country

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=rCALomZyjAY<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Donkey Kong Country was one of the SNES' most beloved platformers, and like any good platformer, it has a very memorable final boss fight in the final level, Gangplank Galleon. The level takes place on an old pirate ship and the background music starts out as a jolly sea shanty, but as your battle with King K. Rool heats up, the music turns intense and so does the fight. He chucks his crown and then shoots dozens of cannonballs at you, ramping up the hazards as he takes hit after hit. At one point, the "credits" seem to roll, but it's really a trick to get you to let your guard down! After taking a ton of hits, he finally goes down and Donkey and Diddy get their pile of bananas back. And boy, did they earn them!

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#81: The Spirit Spell

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Paladin's Quest

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=ViVirvRX15Q<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A rather obscure JRPG (known as "Lennus" in Japan), Paladin's Quest was nonetheless an epic adventure with an interesting battle system and tons of characters to recruit. At one point late in the game, you are told that you need to retrieve the "Spirit" spell to defeat the game's main villain. In order to do that, you must descend into the Crystal Maze...but lurking there, guarding the spell, is an immortal creature known as Doth. Encountering Doth means certain death, and you have to dodge him as you go through the maze, which really ramps up the tension as you make your way to the core of the maze where the spell lies. Once you reach it, you must answer a quiz, where again, a wrong answer will get you killed. Finally though, you get the Spirit spell and then you can walk right up to Doth and smack him in the mouth! The spell animation is really neat and it does a ton of damage to him. One of the most powerful spells in JRPG history (and pretty much the only way to beat the final boss quickly) is yours!

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#80: You're The Boss

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Street Fighter II Turbo: Hyper Fighting

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=uGd422RytzE

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Street Fighter II's 1993 edition, Hyper Fighting, introduced rapid speed-up options for your fights, making the game run at a hyper-fast pace (thus the name). However, perhaps the coolest thing about the game is that you could finally play as all four boss characters from the original Street Fighter II! Balrog, Vega, Sagat, and of course M. Bison himself were now available. How many real-life fights started over someone picking the super-cheap Bison in versus mode? Okay, so Bison was no Akuma, but getting to have all of his sweet moves at the touch of a button was still pretty awesome.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#79: The Wiggler Glitch

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=xDx0jTa9fEk

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Getting ten million points in Super Mario World is hard work...unless you pull off the Wiggler glitch in Forest of Illusion 1, that is! Nearly every Mario World player remembers this awesome glitch that helped you max out your lives and points in just a few minutes by repeatedly bouncing on Wigglers. Unlike other enemies, which maxed out at 1-ups, Wigglers could be bounced on over and over, and after you would normally reach a 3-up on them, they give strange glitch symbols that give you several lives, hundreds of coins, and hundreds of thousands of points with one bounce! It was a pretty harmless glitch, you didn't risk messing up any other part of your game by doing it, so loading up on lives was super easy and gave you pretty much no chance to get a game over (as if the game wasn't easy enough). It was another of those tricks that could be used to impress your school friends in the days before GameFAQs.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#78: The Final Stage

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Axelay

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=dl4_QxKDSOs<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The classic SNES shoot-em-up game Axelay remains beloved to this very day. With its excellent graphics and music, its fierce difficulty, and its memorable stages, it's frequently mentioned among the SNES' greatest games. You take the role of a starfighter in a single ship, humanity's last stand against an alien invasion. The final stage, a flight through the enemy's deadliest forces, is a white-knuckle ride where you have to pull out all the stops to win while the game tosses all the classic bullet hell cliches at you. Hordes of enemies and unpredictable projectiles flying at you through narrow passages, all leading to a fierce fight against a final boss with multiple stages that truly stacks the odds against you, just like a real alien invasion would. While Axelay as a whole is fondly remembered, it's the game's climactic final showdown that is most frequently cited by fans as their favorite moment of the game, despite the intense frustration it's given over the years.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#77: First Blood

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mortal Kombat II

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=eq5C8s5HA0I

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Super Nintendo version of Mortal Kombat released to huge fanfare, but it lacked the one thing that made the game special....there was no blood! This was 1993, and Nintendo was still in the grip of its family-friendly policies, and the bloodsoaked battles of the arcade version were deemed just too violent for players of the SNES. The Genesis, however, received a code that brought all the blood and gore of the arcade into the home console version, making it the go-to version of the game and adding more fuel to the fire of the SNES/Genesis war which at the time was at its peak. Enter Mortal Kombat II, and this time around, the Super Nintendo wouldn't be left out. The blood and guts were present from the get-go, marking an important first baby step in Nintendo's slow march from being the "kiddie company". While Nintendo still had a LONG way to go to shed its reputation, it was still bloody amazing to see the full violence of the arcade brought to a Nintendo system.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#76: A Shower Of Bricks

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Tetris Attack

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=BfbWr9EJQYc

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Tetris Attack, originally known as Panel de Pon, was a Super Nintendo puzzle game that required you to quickly make rows of three or more of the same types of blocks by switching them around. The game's rapid-fire action meant that you had to be quick on your toes before your side of the screen filled up, and during head-to-head matches against the CPU or against a human opponent, you could turn the tables in a heartbeat by making an enormous combo. The bigger the combo, the more bricks you could dump on your opponent. Combos of 10 or more rows of three meant that your opponent might get more than half of his screen filled with a MASSIVE brick that could quickly take him from being in good shape to fighting for his life, while you sat pretty with a screen now mostly devoid of bricks. There was no better feeling than making a huge combo and flipping the script on your opponent to send him scrambling for survival.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#75: 105%

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Donkey Kong Country 3: Dixie Kong's Double Trouble!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=e3UIDc938mA<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">All three Donkey Kong Country games allowed to you surpass 100%, but it was the third that allowed you to go all the way to 105%! This required you to get ALL the bonus coins, all the DK coins, and then free the Mama Banana Bird and her children...on hard mode. It was a lot to ask of any gamer, especially in the tough as nails Donkey Kong Country series. You COULD get to 105% through cheating with a code, but the game would label you as a "cheatin' chump", robbing you of any sense of accomplishment. The ending you got for freeing the Mama Banana Bird was pretty nice too: She'd lay a BIG egg on Baron K. Roolenstein, foiling his escape. Not only that, but doesn't it feel good to reunite a mother with her babies? Of course it does. A true 105% in Donkey Kong Country 3 is one of the toughest accomplishments in any Super Nintendo game.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#74: Battle With Jafar

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Aladdin

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=-KRegxnCezs<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Anyone who's seen Aladdin knows what lies in store at the end of this SNES game, a surprisingly good adaptation of the awesome Disney movie. It's Jafar, and of course he's ready with his awesome sorcerer powers, transforming into a giant snake to battle with Aladdin just like in the movie. You actually fight ON Jafar himself, with Jafar's snake body undulating during the battle, making it a struggle just to stay on your feet. Jafar's movements get more and more dramatic during the battle, and with flames lapping just below, you end up having to jump into the air just to avoid getting fried! All things considered it's a pretty basic boss fight that just involves dodging Jafar's strikes and jumping on his head, but the atmosphere made this boss battle as fun as possible, calling back lots of good memories from the movie itself. There's plenty of reasons why the SNES Aladdin game is so beloved.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#73: Night Cruise

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Stunt Race FX

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=TMaLMZfK98U

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Combine the 3-D graphics of the Super FX-enhanced Star Fox and some fast paced racing action and you get Stunt Race FX, one of the best and most visually impressive racing games that the Super Nintendo had to offer. While the game featured a number of fun and beautiful courses, it's Night Cruise, an evening race through the big city, that stands out amongst the game's collection of tracks. The city skyline is beautiful in the background and the course's twists and turns make it a challenging end to the game's second class of races. You even get a cameo appearance from the Star Fox team, with Arwings flying low over the track! Combine this course with the mood-setting music and you get one of the pinnacles of atmospheric racing action on the fourth generation.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#72: Giant Baby

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Zombies Ate My Neighbors

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=k_efPyO-AsM

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Another classic moment from this quirky horror game, this time featuring the game's first boss. Billed as "forty feet of terror", this enormous baby moves incredibly fast, squirting milk from its giant bottle as you try to bring it down through any means available. This baby can actually squash you flat as it walks around, shouting "uh oh" whenever it steps on you. This fight really set the tone for the rest of the game and is in a lot of ways emblematic of the pre-3D days of gaming in general, with any sort of silly premise able to make a truly great game, you got a real sense that anything could happen and rarely was that more true than in Zombies Ate My Neighbors, a game completely unafraid to sic a baby the size of an 18-wheeler on you.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#71: Touch Fuzzy, Get Dizzy

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World 2: Yoshi's Island

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=d6PJD36RKak&t=246s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The seventh level of Yoshi's Island was a pretty standard level, with one big exception...the presence of floating white balls of fluff that appeared in bunches at certain points. Whenever Yoshi touched one of them, well....yeah, most of you know what happens next. The music slows and distorts, the screen begins to ripple and roil in waves as if Yoshi is tripping out on an illegal substance. It was a surprisingly psychedelic moment for a Nintendo game, but considering that Earthbound had also come out earlier that year, it wasn't too much of a surprise to see another of Nintendo's big games leaning to the strange side. While it was hard to avoid the Fuzzies, did you really want to, and miss out on one of the strangest moments ever seen in a video game? Players were much more likely to try and trigger Yoshi's trip on purpose, despite the dangerous Piranha Plants lurking in wait at a most inopportune time.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#70: A Sword From The Sky

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario RPG: Legend Of The Seven Stars

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jZCw4AiSNYU&t=200s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario RPG started out just like any other Mario game, with Mario going to rescue Princess Peach from Bowser's evil clutches...but soon after the Princess was seemingly saved, the game took a very strange turn. A giant sword falls straight down from the sky, right into the middle of Bowser's Keep! It was the moment that set the scene for one of Mario's greatest and strangest adventures. As soon as we saw that sword fall, we were all hooked in.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#69: Back From The Dead...?

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=ONxKm8uApSc<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">About midway through Super Metroid, as you're venturing through Norfair for the first time, Samus comes face to face with an enormous red reptile named Crocomire. The boss attempts to push you back into the spikes at the rear of the arena, but you can fight back, shooting missiles at the beast to push it back toward the lava on the other side. Once Crocomire is beaten, it dies an absolutely gruesome death as the lava eats away at its flesh...but as you're leaving the room, a massive white skeleton bursts through the wall on the other side! Is Crocomire really back for more? Well, as it turns out, no, as the beast instantly crumbles into dust and gives you your reward...but for a few horrifying moments we all thought Crocomire was back with a vengeance and in truly frightening fashion.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#68: A Hero's Resolve

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Breath of Fire II

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=Bm48MFGEVEQ&t=236s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Breath of Fire II was the sequel to the classic SNES RPG Breath of Fire, and its storyline took a bit of a religious turn, as it took place in a world worshiping the god St. Eva. As it turns out, St. Eva is actually an evil god named Deathevan, and the heroes confront him in the final dungeon. However, Deathevan's power is incredible, and while the hero Ryu tries to fight back, Deathevan seemingly slaughters all of Ryu's friends and promises to plunge the world into eternal despair. This is when Ryu shows his true strength, breaking free of Deathevan's paralysis spell and charging at him furiously, not even flinching even as explosions fill the ground around him. The theme that plays during this scene is incredibly uplifting and Ryu even confronts Deathevan all on his own for a while before his friends return. This was one of the great courageous hero moments in all of gaming and it really got you hyped up for the final boss fight.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#67: Without A Paddle

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Illusion of Gaia

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=qg0h8QR22ow&t=615s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Illusion of Gaia was a spiritual sequel to Soul Blazer, one of the SNES' most beloved action-adventure titles and a classic in its own right. In the game, a boy named Will with telekinetic powers embarks on an adventure with his friends as they travel the world, attempting to discover ancient secrets in time to stop a great evil. A little ways into the adventure, the group gets on a boat, but the boat is attacked by a large fish, who eats your friend Seth and strands Will and the princess Kara on a raft together. The two of them must work to survive for more than a week out in the middle of the ocean, in the most desperate circumstances imaginable. It's a very tender scene, you learn a lot about Kara and Will begins to develop feelings for her. Despite Will's efforts to survive, he collapses after many days on the boat, but he and Kara are rescued just in time and end up in a village on the shore. The raft segment was light in gameplay but heavy in emotion and remains one of the most poignant moments in the entire Soul Blazer trilogy.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#66: The Trial

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chrono Trigger

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=0ZHoR3WAj8U&t=230s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">When Chrono Trigger was released, a big part of the hype for the game, which heavily involved time travel was that your actions in one time affected things that occurred in another. One of the first major instances of this was in the trial sequence that happens after you return to 1000AD after beating the game's first boss. Upon returning to the castle with Marle, who is actually the Princess Nadia, you are arrested and hauled off to stand trial for abducting her. Here is where your previous actions at the Millennial Fair are all addressed before the court. Did you help Marle up immediately or go for her pendant? Did you pull her away when she tried to buy candy, like some kidnapper? Did you eat an old man's lunch? All of these things and more affected the outcome of the trial and determined Crono's guilt or innocence. This was GROUNDBREAKING for a console RPG at the time, and drove home the idea that your actions in one timeline truly did change the future. Of course, whether or not you were found guilty you were still scheduled for execution, but winning over more of the jury won you progressively better items, so indeed, there was a reward for behaving yourself.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#65: Skydiving

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Pilotwings

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jqaSEZix4Sg

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">One of the SNES' great early games, Pilotwings showed a lot of what the console could do. The high-flying stunts allowed the SNES to flex its muscles, showing your descent from the sky to the ground in a variety of aerial sports. Many people remember Pilotwings best for its skydiving event, and few can forget their first. The game took you up thousands of feet in the air and dropped you onto a target. You had to carefully steer yourself into position before deploying your parachute, remembering not to land too quickly. The graphics were clearly a cut above previous consoles, showing in great detail the surroundings as you descended to the ground. Like Pilotwings 64 and Pilotwings Resort on later consoles, the franchise, usually a launch game for its respective console, remains an outstanding demonstration of its console's prowess.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#64: The Mana Tree

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Secret Of Mana

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=oKsyFasfOLo<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Secret of Mana's massive, sprawling adventure climaxed in the journey of the three heroes to the Pure Land, where it was said that the hero could fill his sword with the magic of Mana to save the world. Upon arriving in the Pure Land and defeating a horde of bosses, the group finally made it to the Mana Tree, but before they could activate the Mana Sword, Thanatos used the power of the Mana Fortress to shatter the Tree. Upon reaching the dying tree, it revealed that it was in fact the hero's mother and that it was his destiny to save the world and stop the mighty Mana Beast. With the last of her power, the Tree activated the sword's ultimate Mana energy, the very thing the hero would need to stop the Beast's rampage. It was a very emotional moment, the hero had only just met his mother only to see her die only moments after they'd gotten to meet. However, he and his friends knew that they had to complete their mission. It was an incredibly poignant and dramatic moment that set the scene for the final showdown.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#63: Shattering The Glass Bridge

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=5Ata39uu8zA

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid introduced many awesome new weapons for Samus Aran, including the Super Missiles, and of course, the mighty Power Bomb. Acquired around the midpoint of the game, the Power Bomb allowed Samus to open orange doors and make enormous explosions (and heal herself with a special technique), but possibly the coolest application of the Power Bomb is used as a way of entering the underwater realm of Maridia. Samus crosses through two sections of Brinstar through a big glass tube, but you can see an underwater world around the tube when you're passing through it. Return with the Power Bomb, lay one down in the tube, and boom! The tube shatters and now you're in Maridia. Enjoy exploring underwater! But be sure to get the Gravity Suit from the Wrecked Ship first…

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#62: Magicant

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthbound

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jUAV3aVZmqs

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=qEtoN9jvKGE<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (videos contain SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In Earthbound, one of the major goals of the game is to collect the melodies from the Your Sanctuary spots for your Sound Stone, which is said to give you the power you need to be able to defeat the alien invader Giygas. Once all eight melodies are collected, Ness is taken to the realm of Magicant, created by the memories and dreams of Ness' mind. It's one of the trippiest locations in all of Earthbound, and that's saying something. Filled with prior enemies and friends, and a variety of incredibly strange sights, it's a realm of great confusion and in addition, you must battle an assortment of foes including living lightning bolts and giant lips. Magicant ends in the Sea of Eden, where Ness must confront his greatest enemy...his own nightmares. It's Earthbound's take on the classic "vision quest" trope and it's the perfect embodiment of the game's sense of strangeness and wonder.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#61: The Battle Of Valhalla Plains

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Tales of Phantasia

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=NBTWSwgOqic<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Tales of Phantasia, the very first Tales game, is a classic SNES RPG about a young man named Cless who is sent back in time and must confront the evil wizard Dhaos. After a long series of adventures, it finally comes time for the heroes to storm Dhaos' castle, but first, there is a great battle on the Valhalla Plains surrounding his stronghold. The climax of the battle takes place after the main skirmish, when Dhaos decides to use a mighty dragon to rout the heroes and their army. It's then that Pegasus appears and lends you its power, leading to an aerial fight against the dragon! Cless and Arche must team up to fend off Dhaos' dragon and defend the city of Midgard in a spectacular fight. The Battle of Valhalla Plains was the perfect way to build up to the heroes' attack on the villainous Dhaos, and really succeeded in conveying an epic and triumphant moment.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">-

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#60: The Death Star

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Star Wars

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=USquwyGosww<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Super Nintendo had a trilogy of very fun (though very difficult) Star Wars games. Super Star Wars was the first in the trilogy, adapting the events of the first film and doing it quite well, including the final stage, which took place during the climactic Death Star trench run. Just like in the movie, you have to dodge laser fire from the Empire's fighters, while making your way to the target, the small vulnerable hole through which you're supposed to fire your photon torpedoes. Make it to the hole (no easy task), and you'll fire them off, causing a massive chain reaction and explosion. It's not as spectacular as the one in the actual movie, but this is the SNES we're talking about here. You even get congratulated by Han: "Great shot kid, that was one in a million!"

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#59: Bramble Blast

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Donkey Kong Country 2: Diddy's Kong Quest

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=M-F1lzDb9hQ

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The first bramble level in the DKC series, Bramble Blast combines tricky barrel blasts with thick bramble vines to make for one of the game's toughest levels. The best part of this level (and of all the bramble levels) is the background music, a beautiful instrumental known as "Stickerbrush Symphony". It's frequently mentioned among the SNES' best musical themes and combined with the strangely beautiful tangled vines it makes for one of the most atmospheric levels in the game, one that makes even the harsh challenges prevented within tolerable and even fun.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#58: Cow Launched!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthworm Jim

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=fLKY1DtBd-Y&t=20s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthworm Jim was one of the strangest platformers ever made, and in the very first level, the game immediately sets the tone for the weirdness to come. You'll see a fridge dangling from a chain over a wooden plank. Break the chain and the fridge is dropped, hitting the plank and jettisoning a cow standing on the other end into the stratosphere...accompanied by the message "COW LAUNCHED" in big, colorful letters. It's probably not even the weirdest moment in the game, but as many players' most lasting memory of Earthworm Jim, it was an easy one to place on the list.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#57: The Master Of Hell

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">ActRaiser

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=M9F8HkEBIPk&t=325s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Another of the SNES' great early games, Actraiser was a combination god-game/action-adventure, where you play the role of The Master, the god of the world who was defeated by the evil demon Tanzra (Satan in the original Japanese release!). After hundreds of years of slumber, The Master awakens, only to learn that people no longer believe in him and the world is beset by Tanzra and his demonic hordes. The Master must rebuild the world and battle Tanzra's army of wicked demons. After defeating Tanzra's lieutenants not only once but twice (the second time in a fierce boss rush), you confront Tanzra himself in a short-but-very sweet battle. Tanzra has two forms, a floating demon head and a hideous skeletal creature, and you must defeat them both to save the world. The battle with Tanzra, while not too terribly hard, was one of the great boss battles of the early Super Nintendo games and foreshadowed the large-scale demonic bosses of ActRaiser's sequel (a game marred by poor play controls).

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#56: Hundreds Of Voices Screaming In Unison

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=53uXNM7NUws&t=363s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">At first, Final Fantasy VI's Kefka seems like a harmless clown. Sure, he has a bit of a sadistic streak, but he was played up for comic relief and was more of an annoying nuisance than a legitimate threat. All that changed during the Battle of Doma, where we see Kefka attempting to pour poison into the castle's water supply. Sabin (and maybe Shadow) tries to stop him, but Kefka escapes and executes his wicked plan, laughing all the while. As nearly the entire population of Doma is killed by the poison, including Cyan's wife and child, we learn that Kefka is absolutely no joke and that his murderous urges pose a threat to everyone around him. Doma was merely the first of Kefka's list of atrocities, but even then it was a clear indication that this laughing clown was a completely monstrous human being.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#55: Getting Married

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Harvest Moon

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=E3MBJqrFn7g

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The original Harvest Moon for the SNES was a simulation game where you had to run a farm and be successful in three years. You could plant crops and tend animals, but you could also interact with the people of the nearby town...which meant that you could find romance! Indeed, you could choose any one of five eligible bachelorettes, and after wooing them to an appropriate degree, just use a Blue Feather to propose to your bride of choice. If successful, the wedding was on! It's a very short and simple ceremony, but after all of that effort, being able to get hitched to your best girl brought a welcome respite from the hard work on the farm.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#54: Krockodile Kore

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Donkey Kong Country 2: Diddy's Kong Quest

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=AcMNLnjagdk<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Like Donkey Kong Country 3, Donkey Kong Country 2 had a secret world with the possibility of exceeding 100% (in this case 102%). In both games the perfect score is quite an accomplishment, but Donkey Kong Country 2's final FINAL battle is one for the ages. At the center of the Lost World lies Krockodile Kore, only accessible after getting pretty much every bonus secret in the game (or cheating). And in Krockodile Kore awaits... King K. Rool, still drenched in seaweed after his defeat in the game's first final boss battle. He unleashes a truly unholy barrage of cannonballs and reversal gas at you and it seems like it will never end when out pops a barrel. Destroy it to get a cannonball and when he tries to suck you in with his vacuum attack, toss the cannonball in and boom, K. Rool is defeated! Yes, it only takes one hit to beat him this time around but it's nowhere near easy. The stage's epic background, with pulsating energy core and assortment of treasures, really drills home the stakes of this confrontation. The complete conquest of Donkey Kong Country 2 is no mean feat and it's one of the series' best moments.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#53: Four Player Battle Mode

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Bomberman

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=rBMvPDFmphU

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Bomberman was a game designed for multiplayer. Indeed, the game came packaged with the Super Multitap accessory to allow four players to play at once. It was one of the earliest games to feature four player capability for the SNES, and it took full advantage, offering a battle mode with twelve different stages where you and three friends could have fun blowing each other to smithereens. The two minute time limit and upbeat music made these fights seem like they were moving at light speed, and indeed, Super Bomberman's four-player brawls were fun, frantic free-for-alls where explosions could quickly fill the screen. If you had an SNES and never got a game of four-player Super Bomberman going, you missed out big time.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#52: The Ultimate Power

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Breath of Fire

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=v9H_hGZP3D0&t=556s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In Breath of Fire, the hero Ryu acquires various transformations throughout his adventure to make him stronger, giving him a better chance of battling the enemies that the party comes across. As you go through the game you gain more and more powerful transformations, but the most powerful of all comes toward the very end. After acquiring all of Ryu's other transformations, Agni can be found in a secret dragon shrine. The creature, which takes the form of a huge dragon beast, does 999 damage (the maximum) with EVERY attack. It makes battles a breeze, but even though it completely wrecks the difficulty of the game, Agni is such a badass transformation that you can't help but use him regardless (it helps that you HAVE to beat the final boss with him to get the best ending!).

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#51: The Mana Holyland

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Seiken Densetsu 3

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=6-29PRcm6L4&t=345s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Seiken Densetsu 3, AKA Secret of Mana 2, might be the best video game to have never officially made it to the West. It's a shame too, because it might also be the best RPG ever released for the Super Nintendo. Players can choose 3 of 6 playable heroes, with different quests depending on what main hero you select. That selection also has a huge impact on the events that take place in the Mana Holyland, about halfway into the game. The goal of the hero is to find the Sword of Mana, which rests in the Mana Holyland. However, by the time you arrive, dead bodies litter the ground. It's the scene of an all-out struggle between the three main bad guy factions! The Dragon Emperor, the Dark Prince, and the Death Jester are all out to get the sword, and depending on what hero you picked, two of them will meet their end here, setting up the survivor to be your eventual final foe. While the story structure itself remains the same no matter who you picked, the events of the Mana Holyland still lend a big amount of gravity to your choice of hero, and you'll need to play the game three times to see all the possible scenes here. No matter who lives and who dies, the events of the Mana Holyland are some of the most shocking in the Mana series.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#50: Doom on SNES

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Doom

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=_paAM9bhBNI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Doom is remembered as one of the greatest PC games of all time. A groundbreaking first-person shooter that revolutionized gaming, Doom was ported to nearly everything it could be...including the Super Nintendo. While many thought the Super Nintendo couldn't handle Doom, the port was actually reasonably good, though it pushed the SNES to its absolute limits (using the Super FX 2 chip) and made a lot of compromises inbetween, it had better music than the Jaguar (which had no music at all) and the 32X ports, AND had all the levels. So even though Doom was choppy and low-res on the SNES, gamers who had no other choice could still get a reasonable facsimile of the complete Doom experience.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#49: The Lightning Bolt

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario Kart

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=fDYYZuSudq4&t=48s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Before there was the blue shell, the Lightning Bolt was the great equalizer, the be-all end-all of items in Super Mario Kart. You could usually only get it when you were in dead last or close to it, and it shrunk all your opponents AND slowed them down, making them easy pickings and enabling you to go from worst to first very quickly. There was no better feeling than unleashing a lightning bolt to save yourself from last place, except maybe holding onto the lightning bolt, getting to first without it, and then unleashing it to seal an easy victory. No matter what situation you used it in, dropping a lightning bolt during a race always felt sweet.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#48: Light Of The World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Terranigma

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=iPxaqM2Aejc

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=TPe7NFns0g4<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (videos contain SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Terranigma was the final game of the SNES Soul Blazer "trilogy". Like Seiken Densetsu 3, it never made it to America, however it did receive an English translation as part of a PAL region release. The game was about a boy named Ark who grew up in a place known as the Underworld, in a village that's all that is left of life on Earth. After undergoing a small journey, Ark resurrects life on the surface world and is sent there to oversee its resurrection. After undergoing a truly incredible journey, Ark becomes the legendary hero and returns to the underworld to defeat Dark Gaia and save the very world he resurrected. However, in doing so, Ark has made the ultimate sacrifice...he and the Underworld itself are annihilated by Dark Gaia's destruction. He "dreams his final dream", about being reincarnated as a bird so he can fly over the world he helped to save, a world that will never know of the sacrifice he made. It's one of the most bittersweet endings in all of video game history, but one that fills the player with emotion, seeing the beautiful world that resulted from Ark's actions despite the fact that he himself will not get to enjoy it. And yet, after the credits....well, that's up to interpretation, however the player would like to read into it, and that's why Terranigma is such a beloved classic.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#47: Shattering The Backboard

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">NBA Jam

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=1_sGbCkwltU

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">It's another classic moment from the fantastically fun NBA Jam. NBA Jam did everything big. Full-court shots, massive dunks, physicality, players catching on fire, this game took all the awesome stuff about basketball and turned it up to 11. So it only made sense that players could shatter the backboard with an enormous, rim-shaking dunk. Just take a player with a high dunk stat and go up for a big slam. With luck, the backboard would burst, sending shards of glass flying and players falling to the court. It brought down the house in any game in which it happened and if you played NBA Jam, you were going to try and accomplish this feat every single game. It was too awesome not to.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#46: Ultra Combo!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Killer Instinct

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=4YXvFXytOJI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Killer Instinct was known as one of the SNES' premier fighting games, and its main selling point (aside from Rare's awesome rendered graphics) was its combos. You could pull off combos with a massive amount of hits, not just 5 or 10 or even 20 but combos of 30 hits or more. Enough hits and you would be granted an "Ultra Combo!", complete with screaming announcer. Pulling one off was always badass and almost always granted you a sure victory. While Street Fighter II was the game that introduced combos to fighting games, no games relished in combos so much as Killer Instinct, and it's still remembered as a beloved SNES classic that old-school fighting game fans keep coming back to.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#45: The Dark World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Legend Of Zelda: A Link To The Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=cw3cjkk7FAY&t=7440s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A Link To The Past is known as one of the greatest SNES games, not only for its awesome gameplay but for its epic length. It gave you not just one world to explore, but two, and Link's arrival in The Dark World is one of the game's most shocking moments. After gathering up the three pendants, Link heads to Hyrule Castle for a showdown with Agahnim...but the dark wizard is a sore loser, and with his powers he sends Link to the same place he sent Zelda and the other maidens...an evil world that was once the Golden Land. It's a serious system shock to arrive in the Dark World and deal with its tougher baddies and inaccessible (for now) areas. You almost immediately know that you're in for a major challenge, and that all the rules you learned in your earlier adventures are about to be flipped on their head!

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#44: The REAL Super Mario Bros. 2

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario All-Stars

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jskeWJVRT3M

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">As most Mario fans know, Super Mario Bros. 2, the one we got in America with vegetables and Wart and Subcon, was not the original Super Mario Bros. 2! No, that was actually a VERY difficult game that we initially didn't get in America...but Super Mario All-Stars, released in 1993, changed all of that! Not only did we get the three American NES Super Mario Bros. trilogy, but we got the real Super Mario Bros. 2, re-packaged as The Lost Levels. It was said to be too hard for American players to handle, and you know, they might have been onto something. Right from the get-go you get more enemies, tougher jumps, poison mushrooms...hell, Nintendo Power even had a contest where you could win a prize JUST from getting to level nine without warping. This game was hardcore and even the very first level was an ordeal to the unconditioned player.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#43: The Other World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy V

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=bqxtEcXr-PM<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">While it wasn't until 1999 that most of us got to play Final Fantasy V, it remains an outstanding and very lengthy RPG, arguably the largest Final Fantasy game of the pre-3D generation. In addition to the world you start out on, there is in fact another world, the world that both Galuf and Exdeath originate from, that the heroes must journey to after Exdeath flees their world after shattering the four crystals. It's a leap of faith that they're not sure they'll ever return from (in fact, the three of them are pretty much sure they won't), and for the player, it's an incredible moment to discover Galuf's new world, fully fleshed out and in fact even more complex than the game's first world. The party is immediately set upon by Exdeath's hordes upon their arrival and it's up to Galuf to save them, driving home the fact that this world is Exdeath's turf and it will take everything they have to defeat him.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#42: Bringing The Fight To Andross

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Star Fox

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=CFryhx8li2c<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Star Fox featured a number of spectacular worlds, but one of the most stunning of all was Andross' homeworld of Venom. No matter which route you took, the dark, foreboding world was the perfect atmosphere for your showdown with the tyrant, but the first incarnation of Venom, taken on the Easy route, was likely the first view most players got of the world and it was incredible to see, even on the Easy route it was no cakewalk as hordes of enemies and rising columns made the run as intense as it gets. The music and visuals all combined to make the run on Venom something truly worthy of a battle against a galactic conqueror.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#41: You Spoony Bard!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy IV

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=i3Xbtu8Ahek

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Ah, Final Fantasy IV. Even the Easytype American version of 1991 was an epic adventure and super fun to play, but the imperfect translation left much to be desired...well, except for this line, spoken as Tellah is pummeling the bard Edward for running off with his daughter Anna. He delivers an epic beatdown with his staff while the cowardly, mewling bard pleads for mercy. Finally, we get the insult: "You spoony bard!" Obviously this was some kind of bowdlerization, a replacement for something somewhat ruder from the original Japanese, but whatever the original line was it couldn't have been better than this hilarious translation. It's an insult that has remained in all subsequent remakes, a diamond in the bad translation rough.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#40: Fighting M. Bison

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Street Fighter II: The World Warrior

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=Q2vZ8xMUnxg

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Street Fighter II's final boss was M. Bison, the leader of Shadaloo whose ambition was to rule the world. For anyone who hadn't played Street Fighter II before, seeing this nasty looking guy as your final opponent had to be intimidating. Everything about him just screams evil, from his dictator clothes to his swirling cape, when you saw M. Bison's picture you knew you were in for a fight. His moves came fast and furious, he was clearly the game's toughest opponent and a worthy final boss for many a player, though the Super Nintendo version of the game gave you as many chances as you needed to beat him. Reaching Bison was a big accomplishment back in the day, and beating him was twice as hard. It was the SNES version of Street Fighter II that cemented M. Bison as one of the baddest villains of our childhood.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#39: Fighting Bowser

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=vctZg1TItQA<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A great game like Super Mario World has to have a great final boss, and it didn't disappoint. The battle with Bowser is one of the most memorable moments of any Super Nintendo fan's gaming life. The battle was unlike any other thing in the game, the score bar went away, it was just Mario and Bowser, with the Princess occasionally poking her head out to toss helpful mushrooms to Mario. The battle music was fast and furious and the atmosphere, with lightning and thunder punctuating the fight made it all the more intense. It was also a big test of the Super Nintendo's Mode 7 scrolling, with Bowser zooming in and out of the screen. The fight had three phases, each deadlier than the last....Bowser went from soaring above the battlefield, to dipping low, to bouncing up and down in an attempt to smash Mario. And those Mechakoopas that ended up being Bowser's ultimate downfall were another great touch. The final boss battle of Super Mario World delivered everything that a player could ask for, and was a great early demonstration of the Super Nintendo's capabilities.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#38: Megalopolis

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">SimCity

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=2WxuGwY8RbQ

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Getting your city to 500,000 residents in SNES' SimCity is a VERY difficult feat. Even with perfect city planning, pushing your city past that 400,000 barrier and beyond is a difficult proposition, what with random power outages and inexplicable issues cropping up to make your Sims flee or refuse to move in. But once you got there, it was an amazing feeling. Pushing through to that final 500,000 barrier, hearing that special fanfare, seeing Dr. Wright praise your mayoral prowess and getting that Mario statue made it all worthwhile. With no more mountains to climb, you could build your city however you wanted, and no one could take that accomplishment from you no matter how many Sims left afterward. It was a rare feat to reach 500,000 people in your city, and something everyone who reaches it should be proud of.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#37: Bury My Shell At Wounded Knee

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">TMNT IV: Turtles In Time

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jiAmEo7bP_U

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Turtles In Time is known as perhaps the best Teenage Mutant Ninja Turtles game, and perhaps no level in the game is more beloved than the Wild West level, AKA "Bury My Shell At Wounded Knee". It features the Turtles on a runaway train, battling against ninjas as an awesome Wild West-esque/techno theme plays in the background. It captured the essence of everything that was awesome about the old school Ninja Turtles games. Nothing felt better than gathering up your friends, ordering a pizza (It was TMNT, you HAD to order pizza) and taking turns thrashing Shredder's ninjas in Turtles in Time. The level concluded with a fierce fight against Leatherhead, putting the cherry on this delicious gaming sundae.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#36: Taketh Up The Masamune

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chrono Trigger

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=ELPP6Hdz7HU&t=215s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">After returning to 600AD following Heckran's defeat, you end up in the middle of the Mystic/Human war, and learn about the Masamune, Cyrus' legendary sword that can defeat Magus. After a series of sidequests, the Masamune is found and re-forged, but Frog doubts that he can take it back up...we see an extended flashback sequence showing Frog's friendship with Cyrus, he started as a knight named Glenn and stood at Cyrus' side in his battle against Magus and Ozzie...but Cyrus was slain and Glenn was turned into a Frog. Now, Frog stands at the sealed Magic Cave, the entrance to Magus' lair.... he fights off his doubts and regains his resolve, taking up the sword and declaring that he will slay Magus. Then he picks up the sword and all hell breaks loose. The ground sparks with lightning, a beam of light emerges, Frog cuts the mountain in two...yeah, this thing is a damn powerful sword and at that moment you feel like you can conquer the world, let alone some wizard in a castle. This scene built up perfectly to what at the time appeared to be the game's final showdown, setting the perfect mood for the huge quest to come.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#35: Congratulations, Jedi!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Return Of The Jedi

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=wGJKIqGKydU<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The final stage of the Super Star Wars trilogy, the end of Return of the Jedi was a harrowing escape through narrow tunnels as you raced to flee the New Death Star before its explosion. Yes, it was, like the rest of the trilogy, an incredibly tough final level, but the stakes couldn't be higher, as winning would finally earn you the salvation of the galaxy from the Emperor. And sure, you could play this game without beating the other two, but what true-blue Star Wars fan would do that? No, for most players this stage represented the culmination of one of gaming's most infamously difficult trilogies. You really did feel like a Jedi Master after beating this stage, this game, and this trilogy, and the ending, which depicted the events of the real Return of the Jedi ending, was well-deserved.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#34: Tellah vs. Golbez

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy IV

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=YvIH5rZxCuo<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOLERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">This is the showdown that had been building ever since Anna's death in Damcyan. Tellah swore to avenge his daughter and at the Tower of Zot, he finally gets his chance. He seems completely outmatched but continues to unleash powerful magic on Golbez, with all of it having little effect. Then, he decides to unleash the forbidden magic of Meteor, even knowing it will take his life. His Meteor spell grievously injures Golbez and enables the party to rescue Rosa...but it comes at the cost of Tellah's life. Tellah fades away as the last of his life force leaves him, having sacrificed himself for his revenge. It's another casualty at the hands of the evil Golbez, and the first player character to die at his hand. Cecil and the other heroes vow to carry on and defeat Golbez in his stead...it's a tremendously emotional scene, but a bittersweet one, as Tellah joins his daughter in the afterlife.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#33: Battle With Kraid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=QQkjTEuqdGg

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The boss of Brinstar is that classic Metroid boss Kraid, but in Super Metroid he's gotten a bit of an upgrade...when you first enter the arena, a massive mess of spikes and platforms, you see that Kraid's upper body fills the screen. Shoot missiles in his mouth enough times, and WHOA...! Kraid's full enormous body rises up and you have to jump to the top of the room to finish him off. This Kraid battle was one of the most hyped up parts of Super Metroid, all the gaming magazines at the time talked about it. Kraid was one of the biggest bosses to show up in a Super Nintendo game, a real demonstration of the SNES' 24-bit cartridge power. Kraid himself wasn't too terribly hard, but you couldn't help but feel intimidated at that huge beast towering over Samus, he had to be 40 feet tall or more, and it felt so good to take the big beast down. Taking out Kraid was the end of the beginning of Super Metroid, a great way to test all the skills you should have learned up to that point and just a badass looking boss overall.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#32: On That Day, The World Was Changed Forever

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=b1YE-GNafQg<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">It was something you'd never thought you'd see in a Final Fantasy game. The heroes had gone to the Floating Continent to stop Gestahl and Kefka's plans of world domination... but after the events that transpired, there was barely a world left to save. Kefka pushed the Warring Triad out of alignment and the magical imbalance caused the world to change forever. Continents split apart, oceans rose, and billions died in a single day. It was the first time that the heroes in a Final Fantasy game had failed so spectacularly. The party was cast to the winds, the last scene of Terra falling off the airship was heartrending and overall you just felt like nothing would ever be the same...setting the scene for the events of the World of Ruin.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#31: Hadouken!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mega Man X

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=2S_hflJUDTc&t=180s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The ultimate secret in Mega Man X is the Hadouken, obtainable after getting all the power-ups and unlocking all the other secrets in the game. It's really tough to obtain even after doing so, you must unlock a secret capsule at the end of Armored Armadillo's stage, which includes getting all the way to the end of the level and jumping into a pit. But once you get it, it's worth the cost. It's triggered the same way as in Street Fighter II, you have to have Mega Man at full health to use it but it will kill ANY enemy, including the final boss, in one shot! Not only is it the most awesome looking move in Mega Man X, it's also the most effective, which makes it something every Mega Man X player strives to get.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#30: Death Of A Hero

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chrono Trigger

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=snZM2FE5pjo<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chrono Trigger, while for the most part a very light-hearted RPG, had some genuinely dark moments, perhaps none darker than the death of Crono. That's right, the main character of the game, Crono, dies at the hands of Lavos. Indeed, he dies sacrificing himself to protect his friends, being the one hero left standing after Lavos' power brings the party, Schala, and Magus to their knees. He rises to his feet as Queen Zeal tells him his struggle is futile and stands before Lavos like the tank guy in Tiananmen Square. He knows it's futile but he doesn't care, he still wants to fight Lavos and protect his friends, and for his trouble he is completely eradicated. We see Crono's silhouette, disintegrating in the might of Lavos before the rest of the group is returned to the Ocean Palace. It's very rare that a hero dies in mid-game, especially in the SNES era, and immediately you're left wondering what there is that you can possibly do now...perhaps it's truly hopeless in the face of such a powerful being.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#29: Corneria

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Star Fox

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=NSAO_08-vI8

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The very first level of Star Fox blew us all away when it was released in 1993. Just seeing the Star Fox team going through that tunnel and then emerging out onto the big plains of Corneria in glorious 3D was a thing of beauty, and even now it looks quite impressive when put in historical context. Right away, the game thrusts you into the thick of battle, you're getting shot at right away and though the first level was fairly easy, most of us were distracted by the gorgeous graphics at least once. Star Fox was one of the very first console games to feature polygonal graphics, and it proved that the Super FX chip wasn't just hype, it was capable of producing VERY good visuals on the Super Nintendo. Star Fox single handedly wrecked the credibility of the Jaguar, the 32X, and all the other pretenders to the throne. It wasn't until the Playstation that comparable 3-D games truly emerged. Until then, Star Fox was at the top of the heap.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#28: "I am Princess Zelda...Please help me..."

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Legend Of Zelda: A Link To The Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=6LI09hU7D2w

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A truly epic game has to start in an amazing way, and few Super Nintendo openings were as enthralling as the one that greeted the player in A Link To The Past. It's a dark and stormy night, and Link is immediately greeted by a telepathic message from Zelda, begging for help...but it's Link's uncle that's the hero, at least for the moment, taking his sword and shield and leaving Link all alone. He tells Link to stay home, but of course he's not going to do that! The atmosphere of the opening scene really drives home the ominousness of the situation, the music and the stormy scene combine perfectly and you get a feel of foreboding as you wander around outside. It's clear right away that this Zelda game is going to be far different from the original NES Zeldas, no Zelda game before or since has set the mood of its opening scene so dramatically.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#27: Oh, My Car!

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fight

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=T8IEVDQb7pw

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Sure, Street Fighter II let you smash a car as well, but no game did the classic car smashing mini-game better than Final Fight. You've got Mike Haggar with his crowbar beating the holy hell out of that car and nobody's going to stop him! The music track is just great, adding the right badass mood to the already badass scene of total vehicular destruction, and to put the cherry on the sundae, the car's weeping owner runs out just in time to see what's happened and shout that classic "Oh, my car!" in hilarious computerized voiceover. It was one of the greatest comic relief moments in video game history, an awesome respite from stage after stage of pounding faces and tossing bad guys.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#26: Baby Bowser's Growth Spurt

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World 2: Yoshi's Island

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=U1l5Je3eFrk&t=70s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Fighting Bowser in Super Mario World was epic enough, but nobody thought that fighting his baby form could really match up, right? Well, after a quick rumble in Baby Bowser's playroom, Kamek casts a spell that super-sizes the kid for the final confrontation. Giant Baby Bowser's entrance is epic enough...that foreboding music, hearing the thunder and seeing that huge figure rise up in the distance was truly intimidating, and then the fight began. What a sense of scale this fight had, Bowser starts off WAY out in the background but if you don't hit him with an egg he'll rush right up to you and tower massively over Yoshi! His attacks take out chunks of the battlefield, leaving you with increasingly few platforms to stand on, so time is of the essence and the fast paced frantic music only adds to the sense of urgency. This fight actually gets HARDER the worse you are at it, which worked out pretty well as it turns out, giving first-time players a long struggle against the titanic tot. Few gamers who played this gave have forgotten their battle with Giant Baby Bowser. It was a visual masterpiece and when you get right down to it, just a really really fun fight.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#25: X And The City

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mega Man X

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=wKWYlTbGuT4

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mega Man X has one of the best introductory levels in all of video gaming. Right from the get-go, it lets you know that this is going to be a new kind of Mega Man experience. Mega Man X is dropped off in a city under attack by Sigma's forces, and the game doesn't pull too many punches, providing a decent level of challenge right from the get-go and even throwing a few giant mechs your way. The music is memorable and the atmosphere is fantastic, featuring a crumbling highway, smashed-up buildings and explosions everywhere to hammer home that you're already in the middle of a huge war. And at the end of the level, the game introduces Vile and Zero, two of the series' iconic characters. In just the first five minutes of the game, you're completely hooked. The first level of Mega Man X accomplished everything it needed to do and set a great tone for the remainder of the series.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#24: Saved By Your Kids

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dragon Quest V

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=AlMDlXnJ_5c&t=448s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Dragon Quest V puts its hero through absolute hell. You're made a slave, you have to fight for your life...but things do look up in the end. You marry a beautiful woman and raise two lovely kids....or, well, you WOULD have raised them, if you and your wife didn't get turned into STONE by the main bad guy. And this isn't a temporary thing. The hero and his wife spend many years as statues...being disrespected, pushed over...indeed, many years pass and it seems you'll never escape your fate. But lo and behold, who should show up but the hero's children, along with faithful companion Sancho, to save the day! It's the moment when things finally start looking up, and indeed, you'll eventually be able to gather up your whole party, wife and kids, to save the world, proving once and for all that the family who slays together stays together.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#23: Showdown With Magus

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chrono Trigger

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=OQtv2KEGvsw<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Everything in the first half of Chrono Trigger builds up to this, the battle with Magus, and it doesn't disappoint. You start out running down a darkened hall as creepy music plays and you can hear Magus chanting. Blue flames light up along your path as you run, and as you reach Magus they encircle him. Then the battle begins, and that music...immediately letting you know that this fight is for real, maybe even the last fight. Magus is no pushover either, you have to attack him to figure out his weakness, using the Masamune to lower his defenses as you strike him with whatever he's weak to. Once he "risks casting a spell", the real battle begins.... you can hurt Magus normally, but that spell he risks casting? Yeah, it's Dark Matter, and depending on how strong you are it takes pretty much all of your hit points (and looks pretty badass too). This climactic battle is pretty much perfect in terms of difficulty and atmosphere, and it's one of the most fun parts of the game to play during any Chrono Trigger run.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#22: The Rotating Room

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Castlevania IV

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=_QPGuzGOgSA&t=236s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Castlevania IV brought the classic adventure series to the SNES, and it did it in the best possible way. Featuring memorable music, outstanding play controls, and creative levels, Super Castlevania IV continues to be one of the console's best titles. Perhaps no stage is more beloved than the classic Rotating Room, featuring, what else, a rotating room. The SNES' capabilities are showcased as you leap through a room with a rapidly spinning background, giving the appearance of being in a giant cylinder. It's an effect that many players had never seen in a video game before, adding the element of vertigo to your leaps. While the entire level is probably the best in the game, it was the Rotating Room itself that showcased the best of what Castlevania IV had to offer.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#21: With A Wish In Your Heart

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Legend Of Zelda: A Link To The Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=8JU0C_l4aac<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">A Link To The Past was truly an epic Zelda game, but all good things must come to an end and this game was no exception. Fortunately, the game rewarded the player with one of the best endings on the Super Nintendo. After defeating Ganon, Link approaches the Triforce and is told to make a wish in his heart. Being a pure-hearted hero, Link's wish restores the world to what it was before the influence of Ganon's evil. Zelda and her fellow maidens are freed, the King returns to Hyrule Castle, and all of Hyrule's denizens are happy once more. You see the results of various quests you undertook along your journey in a series of short, heartwarming scenes, as a beautiful musical theme plays. Finally, you see the Master Sword laid to rest in the Lost Woods. It's an uplifting, beautiful ending that shows what Link accomplished by undertaking his epic journey, the perfect reward for finishing the long and arduous quest. A Link To The Past really couldn't have ended any better.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#20: Split-Screen Multiplayer

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario Kart

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=Ji91ocGHTtQ

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario Kart wasn't the first split-screen multiplayer game EVER, but it was the first to truly popularize the format, letting you and your friend play against one another in the game's three multiplayer modes. While it was fun to race against your friend, the best and most fun use of the split-screen multiplayer in Super Mario Kart was for the battle mode. Giving you four different courses, the object was to use items to pop your opponent's three balloons, and despite the arenas being fairly small, it could definitely be tricky to score three hits! The fast-paced and fun gameplay of the battle mode made Super Mario Kart the SNES' first big multiplayer hit, and indeed, it was one of the first home console multiplayer hits period. It was the beginning of a Nintendo tradition of great party games, and that tradition continues to this day.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#19: Cecil Becomes A Paladin

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy IV

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=AFHns6V7yTE<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">After Leviathan scatters Cecil's party to the winds and seemingly kills Rydia, Cecil seeks a way to conquer Golbez's power...but Cecil's dark blade will not be able to conquer the evil might of Golbez. It's then that Cecil is told that he must travel to Mt. Ordeals and become a paladin. He reaches the top of the mountain and takes up the paladin's sword, but must then conquer his darkness in a one-on-one battle with the dark knight he once was. In a symbolic battle, you win by not taking a single action with Cecil. Indeed, only through showing peace and non-aggression does Cecil truly gain the power of the paladin, embracing the way of light. Cecil finally has the means with which to stand against Golbez. While the original Final Fantasy let you upgrade your classes, it's unique to Final Fantasy IV that a class change was so integrated into the story like this, and in an awesome way too. The scene where Cecil becomes a paladin remains one of the iconic scenes of the Final Fantasy series.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#18: The World Reborn

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=KPm_jxCnep4&t=78s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI was a truly magnificent game, with an ending that stands tall among all the game endings on the SNES. After defeating Kefka, the party must escape his tower as it collapses around them. It's here that you get a scene for every character you managed to recruit in the World of Ruin, a brief but very fitting snippet of that character escaping. There are so many nice little scenes here, with Locke saving Celes, Cyan showing that he still hates machines (but is learning them), and Shadow saying goodbye to Interceptor, among several others. Even once the party escapes, Terra's life is still in danger as magic has been destroyed in the world. Her light is fading and we see her flying away in her Esper form only to collapse back onto the ship. Of course, she does survive, now fully human, as the airship flies off into the sky as the gorgeous ending theme plays. But there are other scenes as well...the birth of Duane and Katarin's child, children playing, doves flying...as much despair as there was before, there is hope and life now. The world seems to heal itself as the party flies above, magic and monsters receding as new life takes hold. It's the single most uplifting ending in the entire series and full of absolutely beautiful imagery, the perfect ending to the Nintendo era of Final Fantasy games.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#17: Mute City 1

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">F-Zero

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=P3R8FAbtX4k

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The very first level of F-Zero served as not only an introduction to one of the best racing games of all time, but to the extend of the Super Nintendo's Mode 7 capabilities and the possibilities of the SNES in general. Who needed blast processing when you could race at hundreds of miles an hour on a crowded track with hazards on both sides of you? Seriously, F-Zero blew people's minds when it was released. There had never been a racing game featuring this much speed before, and right from the get-go, F-Zero made that clear. While the first level itself was simple, it pretty much had to be or we'd all be slamming against the walls and exploding on the very first lap. It introduced the game's futuristic setting, it featured one of the series' most iconic musical tracks, and it got us all hooked on the first new hit franchise of the Super Nintendo era.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#16: Rotating Rumble With Raphael Raven

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World 2: Yoshi's Island

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=BKx28AOaGmQ

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">This battle at the end of World 5 provided one of the best demonstrations of the visual effects that Yoshi's Island featured so well. After Kamek grows Raphael The Raven into a massive bird, you are taken to the surface of a moon-like planet and that's where the battle takes place. As you and Raphael chase each other around the surface of the moon, the entire sky rotates around, giving the battlefield a unique feel that wouldn't be replicated in a Mario game until Super Mario Galaxy. It was quite disorienting but incredibly fun, providing a brand new perspective on a boss fight that made for one of the most unique experiences in any video game at the time. While the fight itself could be ended rather quickly, it was once again the environment that was the real star here, just another fantastic experience Yoshi's Island provided its players.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#15: Riding The Missiles

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Contra III: The Alien Wars

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=9GEtNfdObx8&t=165s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Stage 4 of Contra III starts out simply enough, but once that helicopter drops with the missile dangling from it and the arrow pointing at the missile....no, really? They want you to RIDE the missile? Why yes they do! And what begins after that is what one Youtube commenter called the "manliest stage in video game history", with your character leaping from missile to missile, still firing wildly at the alien hordes. Then you reach the boss, an enormous ship with a bright, glowing red eye. Still leaping from missile to missile, you continue to fire your gun until the boss is dead. Hard? You bet! Manly? Hell yeah! Contra III had many awesome, epic, explosive moments, but few can match up to dangling off the side of a missile and blasting aliens while kickass rock music plays in the background. Indeed, few SNES moments can top that.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#14: Flammie To The Rescue

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Secret of Mana

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=DtKORiT2gwg&t=110s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">In Secret of Mana, you rescue an adorable baby dragon from a giant snake. After taking the dragon to the village of Matango, you give him to King Truffle to look after. Later, after storming the Emperor's palace, you are attacked by Geshtar, one of the Emperor's lieutenants, who gets on his Mech Rider bike for a boss battle. But even after beating him, Geshtar sets the palace on fire, hoping to burn you up with it! When all seems lost, you hear a great roar...it's King Truffle, riding that baby dragon (now fully grown!). Its name is Flammie and it turns out that Flammie is here to save the day. The party hops on Flammie's back and escapes in the nick of time, and for the first time, Flammie's majestic flying theme is heard as you take to the skies. It's the start of the second half of Secret of Mana, not only is your party saved but you now have the freedom to explore the world. The real adventure now begins!

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#13: Revenge Of Meta-Knight

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Kirby Super Star

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=Sr8r8D1meFw<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Revenge Of Meta-Knight is the fourth storyline game in Kirby Super Star. It's a sequel of sorts to Kirby's Adventure, at least the Meta-Knight portion of the game. Meta-Knight returns and he attacks Dreamland with his massive ship the Halberd. Kirby decides to single-handedly bring down the ship and what ensues is one of the best stages in video game history. It's hard to pinpoint a best moment from the game, indeed, the whole thing is a cohesive, super fun, and really exciting quest, complete with a few emotional moments. Kirby keeps getting knocked off the ship, but eventually manages to get on for good with Dyna Blade's help. There are numerous bosses, including Heavy Lobster and the ship's control core. Meta Knight's henchmen are hilarious, getting increasingly panicked as Kirby destroys more and more of the Halberd and draws closer to the ship's core. Indeed, once it's clear that the ship is finished, Meta Knight's men show pure devotion to the cause, continuing to try and take down Kirby, throwing everything they have at him even though they know it's no use. And finally comes the climactic one on one fight with Meta-Knight. The game even gives Kirby a sword to use, and it's recommended that you use it just to make everything properly cinematic...indeed, Meta-Knight deserves a proper sword duel. The entire thing is one of the tightest, most well-paced, and most exciting adventures on the SNES and probably the best part of Kirby Super Star overall.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#12: Arrival On Zebes

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=j_OaTHSi9no

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">From the moment Samus sets foot on Planet Zebes in Super Metroid, the mood of the game has clearly been established. The rain is pouring down, and, at least for the moment, the planet is quiet, desolate, little signs of any life. The solitude is both welcome and haunting, you can feel the tension as she explores the empty rooms and corridors...clearly something is lurking here, just waiting to strike...but as you explore during this initial part of the game, it's a brief respite, one of the few you'll get, and you also get a glimpse at just how complex this game is going to be. Yes, there's a mini-map, which wasn't present in the original game, but there are so many sealed and locked doors... so many teases even in this initial part of the game. You'll be running up against your first enemies soon enough, but for now Samus is completely alone...it's definitely fitting.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#11: Last Stand At Moore Forest

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy V

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=ksgEOkFye0w&t=10s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Galuf was one of your three original party members, traveling with Lenna at the start of the game. He had been with you through thick and thin, saving your butt when Bartz, Faris, and Lenna ended up imprisoned upon entering Galuf's world. He was one of the Four Legendary Heroes who sealed Exdeath away. When the party reaches the Forest of Moore, they defeat the four evil Crystals that have been attacking the Great Tree...but they barely have time to celebrate their victory before Exdeath appears to attack the party. The four of them are quickly beaten... but Galuf's granddaughter Krile appears and tries to fight. It's to no avail, she too is beaten and thrown against the wall....and it's here, with the party facing certain death, that Galuf stands and fights. By himself. Against Exdeath. Quickly his hit points are taken down to zero, but he continues to fight...he withstands everything Exdeath throws at him, taking thousands of points of damage...but he does not stop. He fights until Exdeath is defeated...and then he too falls, with the now freed party gathering around him. They try everything to save him...surely a Phoenix Down will work! Or a Life spell? An Elixir? But nothing works...Galuf is truly, permanently dead, his last words imploring the party to defeat Exdeath in his stead... and though Krile joins the party and receives all of his levels and power-ups, it's not the same. It will never be the same. Galuf died like a true hero.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#10: Meeting Yoshi

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=mOEbMhp2gUs

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mario's first meeting with Yoshi takes place in "Yoshi's Island 2", the second (or first, depending on what order you play) level of Super Mario World. Just go a little ways into the level and hit a question block and there Yoshi is! Apparently, Bowser had him trapped in an egg. Once you hop on Yoshi's back, the level theme takes on an additional riding twist, a perfect alteration to celebrate your new steed. It seemed like a minor thing at the time, but 23 years later, Yoshi has become one of the most enduring characters in the Super Mario series. You can't even imagine Mario without his green dinosaur pal, which makes their very first meeting one of the shining moments of the entire Mario series. Long live Yoshi!

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#9: Battle With Giygas

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthbound

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=2yYluSLFBzk&t=460s

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=S7D_41eKohw<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (videos contain SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Earthbound's final battle takes place against the ancient alien evil Giygas. Tagging along with him is Pokey, who engages you inside of a giant spider mech while you try to battle them both. The real fight begins after Pokey leaves and the Devil's Machine restraining Giygas' power is shut off. This reveals Giygas' true form... a void of incomprehensible evil. Giygas is a near-omnipotent being of pure evil who cannot control his power (as Pokey refers to him, he's an "almighty idiot"). How do you fight an almighty being? The answer: you don't. Instead, you survive, weathering the storm of Giygas' attacks (of which you cannot fathom the true form) as you try desperately to find a way to stop him. It's clear that though they fight with great courage, the party is terrified of Giygas, as is Pokey (who shows up to taunt you throughout the fight). There seems to be no way to defeat him...or is there? There is a way, in fact. Paula's Pray command, useless through most of the game, is your only chance here. You pray, and at first it cannot be heard, but then...all the people who the party helped through the game, all your friends, begin to add their prayers to Paula's. Giygas begins to take some damage, but still it's not enough. Earlier in the game, Jeff's friend Tony had you enter your (the player's) real name into the game. Now, during this fight, you learn why. Paula's Pray command now has your name praying for the party. It's just a small, weak prayer at first, but once you begin praying with all of your heart, Giygas takes ENORMOUS damage. Thousands, tens of thousands of damage from this fourth-wall breaking attack. Soon, Giygas becomes unstable, the screen becoming like static. Pokey flees, and the screen becomes a big wall of static...and then clicks off. Giygas is finally beaten. This fight has spawned so many urban legends on its own, Giygas is said to resemble a fetus, his dialogue during the fight is taken from Shigesato Itoi's reaction to a violent scene in a movie he saw as a child, etc... it's an experience unique in video game history and one of the single creepiest scenes in any Nintendo game. And yet, it's also a moment of great hope, of rising against an unstoppable force and defeating it. It's a final boss that stirs so many emotions in the player that it easily ranks among the best boss fights in video game history.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#8: Reunion

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mega Man X2

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=oQUDgacejNw&t=60s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Mega Man X2 was the sequel to Mega Man X, retreading a lot of the same ground of its predecessor but doing some new things as well. During the game, you had a chance to battle three of Sigma's lieutenants. Defeat them, and you could gain Zero's parts to reassemble him at the end of the game. Fail, and he still gets re-assembled...by Sigma, who greets you during the final stage with Zero in tow. He says that Zero has a problem with you, that you let him die and that he's not very happy. You know what comes next of course. It's a battle for the ages between Mega Man X and Zero, your friend and comrade and mentor from the previous game. Zero has a killer saber and some fierce attacks, including the ability to burst part of the floor, forcing X to always be on the move against him. The fight is extremely fierce, both of you are very fast and it takes every ounce of Mega Man X's energy to stand against the powerful Zero (okay, it doesn't if you're good, but still). The music, a piece unique to the fight, is extremely fitting, it's a driving action piece with a hint of poignancy, and it goes perfectly with the feeling of having to fight someone you once called a friend. After winning the fight, Zero is down but not out, and Mega Man X brings him around. Zero is alive and an ally once more, and all that's left is the battle with Sigma...but after this titanic clash, the Sigma fight seems quite anti-climactic.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#7: Entering The Castle

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Castlevania IV

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=VaLwpmNNlzA

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Castlevania IV took the Castlevania series into the 16-bit generation, and few opening levels set such an appropriate mood as the first part of this game. You start out just outside the castle with a quiet and foreboding tune playing in the background, but after walking for a bit, you enter the castle, that drawbridge closes behind you...and the real game begins. Simon's Theme, one of the classic SNES music tracks, kicks in, the fence rises up, and immediately you launch into some classic Castlevania gameplay, whipping skeletons (your whip moves in eight directions now!) and going into the background to get past a pit set out before you. Stage 1 of Super Castlevania IV is one of the tightest, most well-designed, most atmospheric opening levels in a video game. It sets the mood perfectly, it introduces you to the rules of the game, and provides just the right level of challenge to prepare you for the trials ahead. It really is Simon's Theme that makes it perfect. The theme is the perfect mix of haunting Castlevania style and adventurous drive to tie everything together. While the whole game is full of great musical tracks, it's Simon's Theme that stands above them all and what truly makes entering the castle in Super Castlevania IV such a treat. The opening moments of this game hook players in like no other.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#6: The Final Sacrifice

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Lufia II: Rise of the Sinistrals

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=jE4WoHl1KJE

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=oeOVLFEyCJo

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=c7F_3uCAxJA<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (videos contain SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Lufia II is actually a prequel to the game Lufia and the Fortress of Doom. It depicts the journey of the four heroes who defeated the Sinistrals 100 years earlier, and if you played the original Lufia, you know exactly what happens to them... After the Sinistrals are defeated, they try one last ditch attack to try and take the heroes down with them...but the heroes repel their attack and the Sinistrals are defeated once and for all. And yet...Selan lies dying after being blasted back by the final energy wave. Containing the Sinistrals' power proved to be too much for her...and her husband Maxim vows to stay with her until the end. After Guy and Artea leave, Maxim is told that Doom Island is destined to crash onto the city of Parcelyte, where their child is living with his caretaker. Maxim goes to the heart of Doom Island, to destroy the Mystic Stones and prevent the island from destroying the city below. Though he knows he will die, he spends his last few moments performing one final selfless, heroic act before Doom Island crashes into the sea. After he succeeds, he is met by the spirit of Selan, who asks him to come on one final journey with her. Maxim and Selan's spirits then lift into the sky and take one last look at the world together, including their infant son, before ascending to the heavens beyond. It's an incredibly beautiful and bittersweet moment, perhaps the most bittersweet ending in RPG history. The two main heroes of the game die before they can truly experience the peaceful world they have created...and yet, we know that they die at peace, happy to preserve the world for future generations. Lufia II: Rise Of The Sinistrals had an ending that all of us who played the original Lufia saw coming...and yet the tears still flowed.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#5: Bowser Joins The Party

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario RPG

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=L7-DwL9LHXU<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">This ranks pretty high both on this list and on the list of things we never thought would happen. After all, prior to Super Mario RPG, Bowser was THE most well-known video game villain. Seeing him on the side of good is something that was completely unimaginable prior to this. You DID get to play as him in Super Mario Kart, but in Super Mario RPG, Bowser became a full-fledged party member. Hell, he was right on the cover of the game, so you KNEW he was joining! So why did Bowser decide to do the unthinkable and team up with Mario? After getting kicked out of his castle by the falling Exor, Bowser decides he's going to put his Koopa Troop back together and take his castle back. He also wanted to kidnap the Princess, but the dastardly Booster beats him to it, and when we find Bowser, he's looking quite pathetic, coveting Booster's huge tower as Mario approaches him. Bowser is as low as we've ever seen him, he's talking to himself and trying to put up a front for Mario so Mario won't see how low he's fallen. Eventually though, Bowser swallows his pride, at least a little bit, and asks Mario if he'd like some help. Mario, being the nice guy that he is, decides to join Bowser's army (or at least decides to pretend he's joining)...making Bowser a full-fledged member of your party. Super Mario RPG presented such a threat that it got Bowser and Mario to make nice, at least for a while, and this moment was the first of many great comedic moments featuring the Koopa King in Super Mario RPG.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#4: An Unlikely Savior

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=KFz3aF1kw5k<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Metroid ends much like the original Metroid game did, with Samus descending into Tourian and defeating the Mother Brain, shattering its tube and lighting it up with missiles....or so it seems. After seemingly defeating Mother Brain, it turns into a massive, walking beast, and though Samus fights fiercely, eventually, no matter how well you do, the Mother Brain will use its deadly energy drain attack to deplete Samus' health nearly to zero. Samus collapses to her knees, breathing heavily...the Mother Brain charges up its attack again and you can't even move. All seems lost...when suddenly, who should arrive but the baby Metroid from the start of the game... only it's MASSIVE! Mother Brain shrieks in agony as the baby Metroid sucks the life from it, until the huge beast collapses to its knees. The Metroid then hovers over Samus...and falls onto her, replenishing her energy. But as it's doing so, Mother Brain stirs and launches a fatal attack on the baby....it begins to die but with its dying breath, gives Samus the last of its energy...and as the Theme of Samus Aran plays, she blasts Mother Brain over and over again with Hyper Beams, the attack is so powerful that every one that hits causes the huge beast's head to snap back. The effect is undeniably cathartic after seeing Mother Brain slaughter your savior, the baby Metroid who just gave its life to protect Samus. We haven't seen true emotion like this from Samus in the entire series but you can almost feel her rage here as she takes her vengeance out on Mother Brain, destroying the wicked queen of the Space Pirates once and for all. From the moment to when the Baby Metroid rushes in to the moment when Samus destroys Mother Brain is one huge emotional whirlwind of anger, relief, and joy, and probably the emotional pinnacle of the Metroid series as a whole.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#3: Aria De Mezzo Carattere

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Final Fantasy VI

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=nEuf9ZSJrdg

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">When people talk about Final Fantasy VI and what had the most impact on them from the game, you get a lot of answers. The huge cast of well-developed characters. The story of Terra, or Locke, or Celes. The dastardly villain Kefka. But there is one scene that stands out among all the others, that has been constantly, repeatedly mentioned for the last twenty years whenever people discuss Final Fantasy VI. I am, of course, talking about the opera scene, that takes place about a third of the way through the game. The characters need to get to the Empire, and they need an airship. They hatch a plan to have Celes to stand in as the ingenue Maria in order to trick Setzer into kidnapping her. Of course, this plan requires Celes to actually perform in the opera...and perform she does. After an introductory scene that tells of the opera's plotline (there's a great war, a soldier named Draco is pledged to wed Maria but when Draco seemingly falls in battle, along with his kingdom, Maria is pledged to Draco's rival Prince Ralse instead), we see a scene of Celes out on the balcony of Ralse's castle, yearning for Draco. She sings (as well as the SNES can produce singing sounds, which is actually quite well all things considered) and a spirit of Draco appears, dancing with Celes in the night before leaving her a bouquet of flowers which she takes up to the parapet and releases into the night. It's a staggeringly poignant and beautiful scene, and the SNES' audio capabilities are on full display, giving the player a gorgeous, fully-orchestrated song. It's the closest, at that time, that video games had come to being art, and in the wake of the 1993 video game violence debates that raged through Congress, games needed something artistic to demonstrate the true beauty of the medium. While few Congresspeople have probably ever seen the opera scene, it's one of the first things that gamers point to when debating the artistic merits of the medium, and for good reason. In a scene that has little to do with the main plot of the game itself (all allegorical interpretations aside), Final Fantasy VI still managed to create one of the most beautiful scenes in the entire series.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#2: YOU ARE A SUPER PLAYER

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">Super Mario World

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=xE0G1UeX8eM<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Back in the day when we played Super Mario World, there wasn't a GameFAQs like there is today. There were tips and tricks traded on the school yard. Some of them became legendary. Those of us who found Super Mario World's Special Zone became legendary. Eight levels you could only reach by finding a chain of secret levels in the Donut Plains, THEN getting all five secret goals on the Star Road. Then and only then could you access the Special Zone, eight of the toughest Mario levels this side of the Lost Levels. Many players never even saw the end of Tubular, let alone made it through the grueling gauntlet all the way to Funky. You had to tussle with the Fuzzies in Way Cool, get control of yourself on the slippery slopes of Awesome, duck hammers underwater in Mondo, and don't even get started on Outrageous! Then there was Funky... Sumo Brothers EVERYWHERE and a very strict time limit...sure, you could swallow green berries if you had a Yoshi, IF you had a Yoshi and if it survived. And those who made it to the end of Funky got quite the reward at the end.... spelled out in coins on the last run of the level: "YOU ARE A SUPER PLAYER". And if you got to the end of the Special Zone, you were a super player indeed. There were other rewards for clearing the Special Zone, cosmetic rewards for the most part...but that message at the end of Funky was Nintendo's way of acknowledging that yes, you made it through the toughest stretch of levels in the game, and yes, you deserve a pat on the back for your accomplishment. Yes, there would be tougher Mario challenges. The Grandmaster Galaxy. 120 stars in Super Mario 64. But in those days when a lot of us were just starting our gaming hobbies, beating the Special Zone made you a king. And seeing those words spelled out in coins made you feel damn good.

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<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">#1: The Master Sword

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">from <span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;">The Legend Of Zelda: A Link To The Past

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#1155cc;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">https://www.youtube.com/watch?v=0C6SVPVvVsk&t=40s<span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;"> (video contains SPOILERS!)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#000000;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">"The hero's triumph on Cataclysm's Eve wins three symbols of virtue. The Master Sword he will then retrieve, keeping the Knight's line true." These are the words engraved on the Master Sword's stone deep in the Lost Woods, the prophecy that Link will obtain the Master Sword, just as heroes before have done, and, like those heroes, he too will vanquish the great evil overtaking Hyrule. The game does so much to build up to the Master Sword's retrieval, and the scene when you actually get it is full of simple beauty, so much so that it is in and of itself a work of art. As Link approaches the sword, animals scurry back and forth in front of its pedestal, invoking a classic trope one might see in a Disney film. Link approaches the pedestal and after reading the inscription, goes behind the pedestal and takes hold of the sword. A musical cue, one capable of sending goosebumps through the player's body, cues up as the three pendants of Courage, Wisdom, and Power appear. The music builds to a crescendo as the sword shimmers with brilliant light, and finally, Link takes the sword and holds it high. That's it. So much portrayed in 16-bit sprite graphics, but the gravity of the Master Sword's retrieval is made abundantly clear. There's even a nice catharsis as the classic Zelda theme kicks in and the player gets their first chance to test their new sword on the unfortunate monsters of the Lost Woods. But you barely have time to do that before Zelda's frantic voice is heard through telepathy, begging Link to come quickly to the sanctuary to rescue her from Agahnim's soldiers. A hero's job is truly never done, and yet, for a few splendid moments, Link gets one glorious moment of triumph as he holds that sword in the air. Many a gamer has stated A Link To The Past to be their favorite video game of all time, and the scene that seems to stand out the most is the retrieval of the Master Sword. It's Link's iconic weapon, the blade of evil's bane, and never has obtaining the sword been so beautiful as it was in A Link To The Past. I could think of no other moment that so perfectly encapsulates what made the Super Nintendo so awesome than that. The Super Nintendo had just enough technology to depict incredibly emotional moments with the beauty and flair they deserved, and for those of us who grew up on it, moments like these and so many others that just missed the list were what made us life long video game players.