PrestonStarry Ranks All 101 Based Spyro 1-3 Levels

PrestonStarry Ranks All 101 Spyro 1-3 Levels Ranking Countdown:

"PrestonStarry Ranks All 101 Based Spyro 1-3 Levels" is, a project involving PrestonStarry running a ranking based countdown for his own opinion ranking all 101 based Spyro 1, Spyro 2 and Spyro 3 based levels including all of the main levels, homeworlds, speedways, flights and boss battle levels from worst to best with 101 being the worst and 1 being the best.

The countdown project is in-progress right now and is expected to be fully done at the end of October. Preston has stated that he decided work to celebrate on the Spyro series with the series being a celebration as one of the main franchises to get Preston into gaming, some of the best platformers every made for the genre and the most played PS1 / PSX games he has ever played with that, Preston has made work on fully ranking every main/minor level from the PS1 Spyro Games and hopes that the project comes out well for users to love from as the best write-up based countdown he has done for Board 8.

101: Haunted Tomb (Spyro: Year of the Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=JtDL50vPI9g

The entire Spyro PS1 Trilogy is home to some of the most enjoyable and greatest moments, I have ever played from a Video Game and I have found a good 75% of the levels from Spyro 1-3 to be so enjoyable and unique that no matter how many times I go through finishing the level to 100%, I always find myself having a time where no two moments play out the same and just plain enjoyable to play through over and over again.

If there is however one Spyro level in the entire PS1 Trilogy where I found myself having an annoying and frustrating time getting through and not having fun with it of any kind, it would have to be Haunted Tomb from Spyro 3. Thanks in part due to the most annoying gameplay based elements and enemies appearing in Haunted Tomb from the entire Spyro series and with the Dragon Egg based mini-games to be very bland and forgettable for me to collect with compared to other levels in part to collect Dragon Eggs in from Spyro 3, causes me to rank Haunted Tomb dead last on the countdown.

The biggest problem I had with this level and why I hate it with a passion unlike hardly of the rest of the main PS1 Spyro Levels, is the main gameplay concept to defeat the enemies in the level and how to fully 100% complete the level. In order to defeat the stone earthshapper based rhynocs and collect the main treasure from the mummy coffins, is that you have to use snowball based rocks that randomly pop up in only a handful of places in the level and use them to destroy the main enemies in this level. It's annoying on the nerves that you are limited to not being able to use your charge and fire based attacks on the enemies in this level and only able to kill them via with the snowballs because in such the main enemies in the level are placed in one small group and causing one small mistake in your attack on the group of enemies to take out, can cause out doom for you. This problem is notable because it slows the main free action level design that the classic Spyro games are known for slowed down to an annoying stop.

Other annoying gameplay based elements abound in this level and can be too much to handle to enjoy from such as random falling rocks appearing at certain times in the level with you only given say maybe three seconds to jump across to another safety area from the falling rocks and so on and so forth. The award of the most grating enemies in the Spyro series, the Earthshappers are extremely annoying to battle through like I said earlier and could only be destroyed by snowballs and are immue to your fire and charge attacks and the fact that they are the ones that hold snowballs themselves and love to fire perfectly and kill your behind if you make one little screw up can be a pain in the you know what.

I even found the Dragon Egg based mini-games to be a big letdown and flat out boring to play through compared to some of the rest of the levels in Spyro 3. The hovercraft and Agent 9 based snake mini-games in the level, I found to feel to be very boring, forgettable and repetitive to play through and adding more to the nightmare pain I found overall going through from the level.

Overall, I found Haunted Tomb to be easily the biggest dud of a level from the Spyro PS1 games and has remained as a level that I always find to be nothing more then one of the very few disgraced bad moments to the Spyro 1-3 games. Moving on.

100: Gnorc Gnexus (Spyro The Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=9M-KqDGwb08

There really isn't much to say about Gnorc Gnexus since...it really isn't much of a level overall that does not bring much of anything to the entire Spyro series in it's own right. I hate to act hard on the level since it's a level not to act serious on but there is no denying the fact that while Gnorc Gnexus did help us bring and signal us a great end to the start of one of the greatest platformer trilogy sets in the gaming industry for the main homeworld in the final section of Spyro 1, it's obviously bland in compared to the rest of the main hubworld levels in the three Spyro games and a poor level overall that really isn't seen as something cool and unique.

In Gnorc Gnexus in part of Spyro 1, it's a simple hubworld linked to Gnorc Cove, Twilight Harbor, Gnasty Gnorc and the bonus Gnasty's Loot level. There really is pretty much nothing to explore in the hubworld compared to the rest of the main home worlds in Spyro 1, 2 and 3. Once you are done rescuing the two dragons in stone in part of the world and collecting the gems, there is no point to do in part of having fun in of the level other then acting like a fun little idiot and possibly mess around with the mouse fodder in the world or wasting lifes and drowning poor little Spyro in the ocean around the homeworld.

Overall, while in part that I find the music decent to listen fitting the in part of the hype leading up the hype for the final in part battles, levels and boss in Spyro 1 well, I wished the world would come out as a big, unique and cool homeworld like the rest of the main Spyro 1 Homeworlds and lead up as a big finale resting place for the player to enjoy with and have at least some half-way decent unique thing to do so when the player is bored while visiting the homeworld. No enemies to even kill? Oh well.

Like I said while in part that Gnorc Gnexus is a level that should not be taken as something serious, I wished the level came out with better potential to do and have the player given a half-way decent gameplay element to do, since it's seen as the big finale world of Spyro 1. Because of such and how forgettable it is compared to the rest of the fantastic levels and homeworlds in the Spyro PS1 Trilogy, I have no choice but, to put Gnorc Gnexus as the second worst based level from the 3 PS1/PSX Spyro games.

99: Crawdad Farm (Spyro: Year of the Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=ArgKmLdOobY

I found the four main bonus based Sparx levels from Spyro 3 to be decently enjoyable to play through for what they were for and were a nice break from the main gameplay focus from the rest of main full 3D levels from Spyro 3. I liked how the Sparx levels were taken down from a overhead prospective and controlled the main gameplay, 2D style and controlled by movement from the L1, L2, R1 and R2 buttons on the PS1 controller in which controlled very well along with the movement to move Sparx via by the Dualshock Thumb Sticks.

So while in fact that I found the Sparx bonus based levels to be very enjoyable to play through, why do I have Crawdad Farm ranked last out of the Sparx based levels and ranked in the bottom 3 full Spyro levels from Spyro 1, 2 and 3? Because of such compared to the rest of the Sparx levels and that goes for importantly on Bugbot Factory and Starfish Reef, I found Crawdad Farm to be overly simple and at times repetitive in terms of gameplay to play through. I understand that Crawdad Farm is the beginner based level of the Sparx levels but, it would have been nice like some of the early based levels in the beginning based sections in the main Spyro levels have a simple, somewhat hard and complex level design where Crawdad Farm had simple, easy and at times boring level design to play through compared to rest of the Sparx based levels from Spyro 3.

During most of the time I was playing through in Crawdad Farm, all I usually did was using the L and R triggers or Dualshock Thumb Sticks to move around Sparx in the area collecting the gems and whenever enemies can up to me, I used circle, circle and circle to no end until the enemy was down and moved away from the enemy targeting over me whenever I ran out of ammo and attack back when I received enough ammo to take out my enemies.

Compared to the rest of the Sparx based levels, where I had to think out of my movement and attacks on my enemies when I playing through Crawdad Farm, I really didn't have to bother playing through Crawdad Farm with much thought and get from Point A to Point B as the simplest way out of any level ever made from the Spyro PS1 Trilogy and if you think about it that way for levels as simple as Crawdad Farm, it's nothing more then a fairly forgettable level. Even the big bad lobster as a boss battle to face of in this level, was simple as cake and a disappointing end to a Spyro level from the three Spyro PS1 games.

Overall in such of what I think for Crawdad Farm, it's basically a very forgettable and too easy to remember by and definitely not the most entertaining level from the Spyro PS1 Games. The level was good for what it was worth such as getting us started into the Sparx based extra levels from Spyro 3 but other then that, not the most rewarding and enjoyable level to play through and is easily out shined by other main based levels from the Spyro PS1 Games and out shined even by the other Sparx based levels.

98: Crystal Flight (Spyro The Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=FBxtsYL0M7U

Much like the bonus Sparx based levels, I found the Speedways or also known as the Flight based levels from Spyro 1, to be nice and enjoyable based game levels that were nice for the Spyro players and fans including myself, to do something different in the games other then doing the typical collecting treasure and rescuing dragons and/or collecting orbs process for the main levels in the trilogy.

However while the fact that I found the Speedway / Flight levels to be good for what they are, the Spyro 1 based flight levels fail in compared to the better Spyro 2 and Spyro 3 based flying mini-game based levels, IMO due to the fact that in Spyro 2 and Spyro 3 that you were given some other type of based gameplay concept to do such as getting a secret Dragon Egg or Orb from Hunter after fully finishing the speedway with nothing else to do other then trying to go for better times on your score. It would of been nice that the player could do other based gameplay elements in the Flight levels in Spyro 1 but, in such due to the fact that it was only the first game out of the classic PS1 franchise we are talking about, I have to act generous in such for having it ranked low on the countdown rather then dead last on the countdown of what I planned on doing in the first place.

Out of all of the 5 main flight levels from Spyro 1, I found Crystal Flight to be my overall least favorite flight level due to the fact that it was the easiest to finish in and out for where in terms of the Spyro 1 Flight levels, I had a fairly hard time to play through when I was younger even and back when I younger being a wonderful and cool kid playing through Crystal Flight, I never ran into any problems finishing up on Crystal Flight and as such doing even random different pattern terms taking down different paths in the flight level and always finishing up successfully. Compared to Icy and Wild Flight after you see yourself play through them, you will see what I mean.

Overall, this write-up was more on a heavy personal note on what I think about for a level rather then a slight based personal note shared on a level overall I think of based on and I apologize for that and I will try to stop in such for future based write-ups in the ranking based countdown but at any rate, Crystal Flight was good for what it was and that was for being a good, decently enjoyable if very easy, bonus based flight level.