PrestonStarry Ranks All 101 Based Spyro 1-3 Levels

PrestonStarry Ranks All 101 Spyro 1-3 Levels Ranking Countdown:

"PrestonStarry Ranks All 101 Based Spyro 1-3 Levels" is, a project involving PrestonStarry running a ranking based countdown for his own opinion ranking all 101 based Spyro 1, Spyro 2 and Spyro 3 based levels including all of the main levels, homeworlds, speedways, flights and boss battle levels from worst to best with 101 being the worst and 1 being the best.

The countdown project is in-progress right now and is expected to be fully done at the end of October. Preston has stated that he decided work to celebrate on the Spyro series with the series being a celebration as one of the main franchises to get Preston into gaming, some of the best platformers every made for the genre and the most played PS1 / PSX games he has ever played with that, Preston has made work on fully ranking every main/minor level from the PS1 Spyro Games and hopes that the project comes out well for users to love from as the best write-up based countdown he has done for Board 8.


 * 101: Haunted Tomb (Spyro: Year of the Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=JtDL50vPI9g

The entire Spyro PS1 Trilogy is home to some of the most enjoyable and greatest moments, I have ever played from a Video Game and I have found a good 75% of the levels from Spyro 1-3 to be so enjoyable and unique that no matter how many times I go through finishing the level to 100%, I always find myself having a time where no two moments play out the same and just plain enjoyable to play through over and over again.

If there is however one Spyro level in the entire PS1 Trilogy where I found myself having an annoying and frustrating time getting through and not having fun with it of any kind, it would have to be Haunted Tomb from Spyro 3. Thanks in part due to the most annoying gameplay based elements and enemies appearing in Haunted Tomb from the entire Spyro series and with the Dragon Egg based mini-games to be very bland and forgettable for me to collect with compared to other levels in part to collect Dragon Eggs in from Spyro 3, causes me to rank Haunted Tomb dead last on the countdown.

The biggest problem I had with this level and why I hate it with a passion unlike hardly of the rest of the main PS1 Spyro Levels, is the main gameplay concept to defeat the enemies in the level and how to fully 100% complete the level. In order to defeat the stone earthshapper based rhynocs and collect the main treasure from the mummy coffins, is that you have to use snowball based rocks that randomly pop up in only a handful of places in the level and use them to destroy the main enemies in this level. It's annoying on the nerves that you are limited to not being able to use your charge and fire based attacks on the enemies in this level and only able to kill them via with the snowballs because in such the main enemies in the level are placed in one small group and causing one small mistake in your attack on the group of enemies to take out, can cause out doom for you. This problem is notable because it slows the main free action level design that the classic Spyro games are known for slowed down to an annoying stop.

Other annoying gameplay based elements abound in this level and can be too much to handle to enjoy from such as random falling rocks appearing at certain times in the level with you only given say maybe three seconds to jump across to another safety area from the falling rocks and so on and so forth. The award of the most grating enemies in the Spyro series, the Earthshappers are extremely annoying to battle through like I said earlier and could only be destroyed by snowballs and are immue to your fire and charge attacks and the fact that they are the ones that hold snowballs themselves and love to fire perfectly and kill your behind if you make one little screw up can be a pain in the you know what.

I even found the Dragon Egg based mini-games to be a big letdown and flat out boring to play through compared to some of the rest of the levels in Spyro 3. The hovercraft and Agent 9 based snake mini-games in the level, I found to feel to be very boring, forgettable and repetitive to play through and adding more to the nightmare pain I found overall going through from the level.

Overall, I found Haunted Tomb to be easily the biggest dud of a level from the Spyro PS1 games and has remained as a level that I always find to be nothing more then one of the very few disgraced bad moments to the Spyro 1-3 games. Moving on.


 * 100: Gnorc Gnexus (Spyro The Dragon)

Gameplay Footage: http://www.youtube.com/watch?v=9M-KqDGwb08

There really isn't much to say about Gnorc Gnexus since...it really isn't much of a level overall that does not bring much of anything to the entire Spyro series in it's own right. I hate to act hard on the level since it's a level not to act serious on but there is no denying the fact that while Gnorc Gnexus did help us bring and signal us a great end to the start of one of the greatest platformer trilogy sets in the gaming industry for the main homeworld in the final section of Spyro 1, it's obviously bland in compared to the rest of the main hubworld levels in the three Spyro games and a poor level overall that really isn't seen as something cool and unique.

In Gnorc Gnexus in part of Spyro 1, it's a simple hubworld linked to Gnorc Cove, Twilight Harbor, Gnasty Gnorc and the bonus Gnasty's Loot level. There really is pretty much nothing to explore in the hubworld compared to the rest of the main home worlds in Spyro 1, 2 and 3. Once you are done rescuing the two dragons in stone in part of the world and collecting the gems, there is no point to do in part of having fun in of the level other then acting like a fun little idiot and possibly mess around with the mouse fodder in the world or wasting lifes and drowning poor little Spyro in the ocean around the homeworld.

Overall, while in part that I find the music decent to listen fitting the in part of the hype leading up the hype for the final in part battles, levels and boss in Spyro 1 well, I wished the world would come out as a big, unique and cool homeworld like the rest of the main Spyro 1 Homeworlds and lead up as a big finale resting place for the player to enjoy with and have at least some half-way decent unique thing to do so when the player is bored while visiting the homeworld. No enemies to even kill? Oh well.

Like I said while in part that Gnorc Gnexus is a level that should not be taken as something serious, I wished the level came out with better potential to do and have the player given a half-way decent gameplay element to do, since it's seen as the big finale world of Spyro 1. Because of such and how forgettable it is compared to the rest of the fantastic levels and homeworlds in the Spyro PS1 Trilogy, I have no choice but, to put Gnorc Gnexus as the second worst based level from the 3 PS1/PSX Spyro games.