Kazbar Ranks 100 Pokemon Moves (The List)

100. Splash Nominated by: SuperAngelo128 Introduced: Gen I Pokemon I associate this move with: Magikarp (duh)

I suppose this was the pretty obvious last-place finisher, unless you expected me to be "funny" by having it in first place or something. It's a completely useless move, in every sense of the word. One major thing that bugs me about it is the fact that it still doesn't do any damage while surfing/diving. I mean, you'd figure it'd at least do 10 base damage or something, since you're getting the opponent wet. Whatever. Terrible move is obviously terrible.

99. Constrict Nominated by: GenesisTwilight Introduced: Gen I Pokemon I associate this move with: Tentacool

You know how I said Splash should have 10 base damage in water? Well, this move has that naturally, and is thus one of the weakest damaging moves in the game. Also, while I said I associate it most with Tentacool, a shoutout must go to one of my favorite Pokemon: Shuckle. I once did a Shuckle solo run of SoulSilver, believe it or not. I did this by egg transferring the Togepi egg with a Shuckle egg I had on Platinum. To make it "fair" in my eyes, I didn't breed any good moves onto Shuckle. So, until I got Rock Tomb out of Union Cave, I was fighting trainers with ONLY CONSTRICT. To say this was tedious (Especially against the likes of Geodudes and Onix) is like saying Absolute Zero is "kind of cold". So yeah, I have some serious disdain for this move to go along with its suck-factor.

98. Helping Hand Nominated by: Raka_Putra Introduced: Gen III Pokemon I associate this move with: Audino

Look, I realize that Helping Hand has some decent uses in Double and Triple battles. But let's be honest; in-game, you're gonna run across MAYBE ten double battles in the entire game. It has literally no use in singles battles, and probably the most pathetic thing about this move is how wild Pokemon (and even trainers sometimes) use this move in singles battles to no effect. I mean, it's great for me when I'm fighting one of these types, because it means a free turn for me. It's just too niche for a spot on any team member, and thus it ends up here.

97. Tail Whip Nominated by: SMOKEDOG42O Introduced: Gen I Pokemon I associate this move with: Rattata

Tail Whip is already at a disadvantage because of it's common, not-so-useful effect of lower Defense by one stage, and having a lame animation where the user just moves in a circle. The biggest problem with this move, however, is the fact that it isn't a damaging move. Pokemon who learn this move include Ninetales, Nidoqueen and motherf****** Rhyperior! And I'm supposed to believe them swinging their tail at me won't hurt at all? Complete and utter waste, right here.

96. Entrainment Nominated by: SilentWanderer Introduced: Gen V Pokemon I associate this move with: Audino (Again)

Entrainment's one of those moves that looks like it could be useful on paper, but in practice it just doesn't have much use. Sure, you could, say, Entrain a levitating enemy so you could hit them with Earthquake, but none of the Pokemon who know the move can do much with such a premise. Not to mention, the battle animation is so incredibly dull. So sorry, Entrainment, you're stuck right toward the bottom of the list.

95. Double Team Nominated by: EverythingRuned Introduced: Gen I Pokemon I associate this move with: Ninjask

Why is Double Team so low, you may ask? There's a few good reasons for this. For one, it's banned in competitive play. For two, no matter how many Double Teams I lay down in-game, I'm getting hit. And third is the opposite of number two; if an AI trainer or wild Pokemon uses it even once, I can count on the battle being extended at least 5 more turns. For this very reason I always try to keep a never-miss move on one of my team members, but still, the mass annoyance this move has caused me lands it a low place.

94. Poison Sting Nominated by: GenesisTwilight Introduced: Gen I Pokemon I associate this move with: Weedle

Does this really need an explanation? It's a terrible move to use yourself, and when a wild Pokemon uses it against you, you're going to be using an Antidote whether you like it or not. If I were to make a count of every time a Weedle/Kakuna in Viridian Forest used this move on someone and it lead to a fainting, it would have to be in the millions. I don't think I need to elaborate more than that.

93. Tackle ''Nominated by: GTM Introduced: Gen I Pokemon I associate this move with: Sentret''

It's not quite the joke it used to be back in first four gens, what with that boost it got in Gen V, and for most it's the quintessential Pokemon move in that it's one of the first you're exposed to. But, it's still a wimpy move that is easily trumped by most basic moves, and honestly, unless it gets upgraded to some sort of super move, it's not getting higher than this.

92. Bubble ''Nominated by: EverythingRuned Introduced: Gen I Pokemon I associate this move with: Squirtle''

Bubble's a weak move with no real positive qualities. Not only is it statistically worthless, but there's also the embarrassment factor. Imagine defeating a Regirock (for example) with little tiny bubbles? That's just sad! But I guess it's also a little funny, and Bubble is more useful than Tackle and whatnot, I suppose. So, well, there you go.

91. Supersonic ''Nominated by: MeteorExF Introduced: Gen I Pokemon I associate this move with: Zubat''

Similar to the likes of Poison Sting and Double Team, this move gets a low placement because of the annoyance factor it has on the player. I don't even had to say that the number of times a Zubat or Golbat has confused a player in one of the caves and made their Pokemon hit themselves over and over is astronomically high. The only reason this gets a slightly higher placement is, unlike the other two, I've actually gotten it to work before on opponents (Not every single time, like with the AI, but at least sometimes). Other than that, there's no much positive to say about this move.

90. Harden ''Nominated by: Blairville Introduced: Gen I Pokemon I associate this move with: Metapod''

Objectively speaking, this move isn't much more useful than Tail Whip. The only advantage it has over it is it stays on you, as opposed to Tail Whip which stops working once the opponent switches. However, in-game (the only place where you'd be using these moves), this is hardly a problem. So why is this that much higher than Tail Whip? The Pokemon I associate the move with: Metapod. I love Metapod. It's in my top 35 Pokemon (which doesn't sound like much until you realize there's 649 of them). Specifically, I love shiny Metapod; it's my absolute favorite shiny in the game. I mean, look at it:

http://cdn.bulbagarden.net/media/upload/a/a4/Spr_5b_011_s.png

God damn is that cool! So by being so associated with that awesomeness, Harden manages to avoid the bottom 10. Still not a good move though.

89. Water Gun ''Nominated by: EverythingRuned Introduced: Gen I Pokemon I associate this move with: Totodile''

I suppose there's nothing inherently wrong with this move besides it's base power being weak. It's just so bland. A majority of water-type Pokemon get the move, it's animation is nothing spectacular...again, I'm not saying it's terrible. It's just very mediocre.

88. Lick ''Nominated by: GenesisTwilight Introduced: Gen I Pokemon I associate this move with: Gastly''

You know how the last write-up was pretty short? That's going to be a trend over the next few, I think. Not because I'm being lazy (Well, no intentionally), but rather because there isn't much to say about the moves. For instance, Lick; it's weak, and paralyzes often, unless I'm using it. Not much I can say about it except it as well is awfully mediocre.

87. String Shot ''Nominated by: GenesisTwilight Introduced: Gen I Pokemon I associate this move with: Caterpie''

It's really too bad String Shot can't work in the games like it did in the anime (That is to say, completely immobilizing the opponent and shrouding them in cocoon fibers). Instead, it just slows the opponent. However, said anime appearance is what gives it this spot over the previous moves before it. So...there you go.

86. Cut ''Nominated by: Sorozone Introduced: Gen I Pokemon I associate this move with: Scyther''

Cut's an important move, but that doesn't prevent it from having serious faults. Actually, it's importance is actually a knock against it. See, most of the other HM's (barring Flash and Defog, and Whirlpool kinda) are actually decent moves in game. Cut, however, is really weak, doesn't even have perfect accuracy, but the second you take your Cutter off your team that's when you're going to be back tracking to get them back out of the box. So gee, thanks a lot, Cut.

85. Acid ''Nominated by: GenesisTwilight Introduced: Gen I Pokemon I associate this move with: Ekans''

I'm personally a sucker for the lesser-used Pokemon moves. Barrage? Egg Bomb? Beat Up? More like sign me up! And really, that's the only reason why Acid managed to get this high. It's statistically worse than a number of the former moves, but, well, I just don't see it very often, and that gets it a couple of extra points in my book. So sue me.

84. Bulk Up ''Nominated by: Blairville Introduced: Gen III Pokemon I associate this move with: Vigoroth''

Nothing wrong with this move, in particular. Just like the ones that come ahead of it more. As for the Pokemon I associate with it, that's because I use a Vigoroth with Eviolite on my RU team, and at the beginning of Gen V, I actually had one on my OU team. He did surprisingly well, I have to say; this move + Fire Punch did a number on many unsuspecting Ferrothorns. Like I said, not a bad move, it's just not up there with the others coming up.

83. Coil ''Nominated by: GTM Introduced: Gen V Pokemon I associate this move with: Serperior''

Coil's another move I don't have a particular dislike for; once again, it's just nothing special. That said, it gets above Bulk Up because of it's ability to raise three stats instead of just two. I remember when I first found out about three-boost moves when Gen V came out; it blew my mind. That said, this is one of the least useful (if not the least useful) three-boost moves in the game, and it's not like it's animation is great or anything. So it ends up here.