GoldenEye 007 was a FPS game based on a James Bond movie, made by Rare for the Nintendo 64. The game was very complex for its time, being one of the first FPS games that had real objective-based gameplay beyond "find keys" and one of the first FPS games to incorporate stealth elements. There was a great variety of weapons, from silenced pistols to proximity mines. Goldeneye was one of the best console multiplayer experiences of the time, offering a wide variety of game modes, character selection, and weapon selection. It even had a mode where you could kill in a single hit.
One major innovation of Goldeneye was its aiming crosshair, which turned the stick you used for movement into a stick you could use to aim with more precision. Nowadays we just have dual analog for that, but it was a good way around the control problem back then which didn't require you to learn a more advanced control scheme like Turok had used.
A major innovation of Goldeneye still seen today is the use of clips and reloading. Goldeneye was among the first games where you could actually reload your gun before you ran out of bullets. Only your current gun had a clip that you had to manage, but it worked back then.
The game also had a gun called the Klobb, which was named after developer Ken Lobb. Now, when people think of him, they think of how horrible the gun is. The moral of the story? If you're going to name a gun after yourself, make sure it's the best weapon in the game.
A game of the same name was made by Activision for the Wii, but it has no relation to the original outside of using the same plot base.